Tales of a Shattered Star

Session Notes, 16th March 2014

The Cast
GM – Shane
Rock – Brad
Nick – Simon
Keen Ears – Dave
Ashelin – Hailey
Bethany – Shaun
Laneth – Steve
Clanky (Sir Clanks-a-lot – Clockwork servant)
Viekko – Rawry

Quest summary
Find next shard (complete) – Viekko (Shard of Gluttony)
Steal golem parts – 5 pounds + Alchemical golem + Guard golem + Tupilaq (complete)
Find Lincora’s Head for Abra (complete)
Rescue the Troll Auger – brother (complete)

Session Noteds:
The two undead wyverns waited patiently awaiting an order from their new master, while Viekko stood nearby rubbing his hands in glee and praising Nethis for the gift of his new servants. Unfortunately the basement of Nick’s Tavern was not the best locations for a pair of undead wyverns as was soon realised when a newly appointed food critic named Homer, wrote a scathing article about the dining experience at Nick’s, claiming “your tastebuds had to be 3-weeks dead to be able to eat there”, while the current specialty on the menu seemed to be “rotting corpse”. Naturally Nick was not amused, especially when this bad press coincided with a nasty epidemic that broke out in the area centred on Nick’s tavern. Luckily the group’s mission in Kaer Maga was complete and so they planned the return trip to Magnimar. Unfortunately the bad press meant that they needed to travel quickly and so despite recent mishaps, they decided to trust Ashelin and allow her to teleport the party back to the Mansion in Magnimar in small groups.

First to go were the wyverns at Nick’s insistence. The poor beleaguered tavern owner, then spent his remaining time hiring a manager to leave in charge and try and turn around the bad reputation that had fallen on the tavern. Next to make the trip were Laneth, Viekko and Bethany, then Rock and Clanky, while Ashelin returned one last time to pick up Nick and bring him to the Mgnimar Mansion. The two had hardly set down their bags however before they were off to visit a librsary within Magnimar and research the Windsong Abbey, where the next shard was located.

While the two researcers were gone the rest of the party retired to their separate spaces, although Viekko as the newest member was allocated the laundry. They were soon visited however by Cassaday from the city watch. When invited in the sergeant explained that there had been a recent group of puzzling murders in the city and wondered if we were interested in assisting Magnimar once again? Bethany asked for some more details and Cassaday explained that each victim had been stabbed multiple times and their heart’s had been removed. Also each had been a follower of Sarenrae, the goddess of healing and the sun, and the attacks had occurred during the Dawn Walk, a ritual practiced by the Sarendae worshipers. When the city guard had used magic to communicate with the corpses, none of them had seen their attacker as all had been stabbed from behind; however one of the victims had noticed a dagger bearing a symbol of a white feather dipped in blood which we realised was the symbol of the Demon lord of lies and murder – Shax. One final detail was that each of the attacks came immediately after everything had gone completely silent.

By this time, Ashelin and Nick had returned and were given the details of the murders as well. When we asked if there was a temple of Sarendae where we could locate the followers, Cassaday looked embarrassed and told us there was no temple and this had caused some friction between the Sarenites and the guard. We assured Cassaday that the adventuring group would investigate the murders and after she left, we began making plans. Bethany was keen to disguise herself as a Sarendae follower and bait the killer into attacking her, however Viekko had a better suggestion, offering to cast some divination spells and see if he could locate objects in the city belonging to Sarendae and Shax. Bethany then grumbled something about magic and superstations, but agreed to go along with the plan.

The first locate spell led the group to an area of the city under the ruined bridge and to the door of a small house. An older man answered the door and gave us the blessings of Sarendae. The group then asked after the murders and discovered that the recent deaths had not been the first. When assured that we were interested in solving the crimes, the priest explained that 80 years earlier there had been an attempt to raise a shrine to Sarendae but this had failed as the priest – Volstun and his two acolytes had been murdered and the shrine had fallen to ruin. Since then the Sarendae followers had been persecuted, repeatedly beaten and robbed, but nothing had been done by the city giuard. When asked about the dawn walk, the priest explained the ritual, saying each follower had a set path they would follow in the city, extinguishing the street torches so all could bask in the first rays of the dawn sun. We thanked the priest and then Viekko cast another location spell for the symbol of Shax and found a nearby source.

We were lead to the shadow district to what looked like a ruined shrine. The shrine was in very bad shape, with a fallen in roof, broken door and smashed stain glass windows. Nick decided to make himself vanish and then went to poke around behind the shrine. There he found three grave markers and mounds of dirt that looked freshly disturbed. A sound from behind alerted the Halfling and he turned to see a gargoyle land nearby, blocking the path to an overgrown door. Nick in his characteristic way called out to the group “Help, it’s a Golem!” The gargoyle cast a spell and Nick became sickened. The rest of the party quickly moved around the shrine to help Nick. Bethany rolled in and slashed the creature with her sword. Ashlen began the casting for a magic missile attack, but Nick called out for a scorching ray, knowing the mage’s talent for firry death. Ashelin switched mid-spell but the ray seemed to do little and was absorbed by the gargoyle. Nick then drew his rapier and scored a critical strike to a delicate area which seemed to do nothing to the gargoyle, who then turned to attack Bethany. The barbarian then finished off the creature with a savage slash.

We then found that the overgrown door was locked, so sent someone running back to the mansion to fetch Laneth. The elf appeared and deftly picked the lock. “You interrupted my reverie for this?” Laneth exclaimed as the elf turned and angrily trudged back to the mansion. The door opened upon catacombs with brick lined walls covered in fine filaments of fungus and mushrooms growing in the corners. A recent set of footprints cover the floor. In a larger room six mounds of mud begin to bubble upward as humanoid shapes emerged from them. As the putrid walking corpses turned to face the party, Bethany raced in and engaged a pair of the creatures, while the remaining four tried to surround Viekko. Ashelin used up one her power spells and dropped a fireball into the room which surprisingly did not touch the barbarian or the cleric but turned the corpses to ash. As the group moved forward Viekko set off an alarm trap and was momentarily shaken by a blast of loud noise reverberating through the catacomb.

A short tunnel led to an octagon shaped chamber that had been converted into shrine to Shax, covered with putrid offerings to the demon. Bowed in front of the alter is a woman dressed in what appears to be desecrated Searenite garb, and as we enter the woman turned and cast a spell filling the room with an obscuring mist which frustrated the archer as Keen Ears had failed to kill anything that whole day. Viekko ran forward into the mist and deftly snatched the woman’s holy symbol from her hand, preventing her from using it a spell focus. Ashelin then used a spell of her own and the obscuring mist vanished. The priestess retaliated and cast a spell against Ashelin who became enthralled. Viekko then stepped forward and cast slay living, which dropped the priestess like a stone.

Here we paused.

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Session Notes - 2nd March 2014
What to do when there is no cleric

Cast of Characters
GM – Shane
Rock – Brad
Nick – Simon
Keen Ears – Dave
Ashelin – Hailey
Bethany – Shaun
Laneth – Steve
Clanky (Sir Clanks-a-lot – Clockwork servant)
Viekko – Rawry

Quest summary
Find next shard
Steal golem parts – 5 pounds + Alchemical golem + Guard golem + Tupilaq (complete)
Find Lincora’s Head for Abra
Rescue the Troll Auger – brother (complete)

Session notes
Leaving Viekko and Nick to examine the Wyvern corpses, the remaining adventurers searched the bookcases in the smaller chamber and discovered a manual of bodily health that they put away for later study. A door way to the east seemed to fill the party with dread, so not wanting to disturb the cleric in his meditations, the party moved back across the entry hall to explore the doors at the northern end. They foursome discovered an empty stable, with a light layer of straw sprinkled over stone paving. The floor seemed to be marched with scorched hoof-prints. Standing in the room was an emaciated female figure of a dead gunslinger, complete with a strange pair of pistols strapped to her hips. She appeared to be muttering about lost horses. Ashelin called out a greeting to which the woman tuned and accused the party of being horse rustlers.
Bethany turned to her companions and asked “What is a rustler?”
Ashelin answered in a whisper “She thinks we stole her horses.”
With that, the woman drew her pistols and shot Bethany. The barbarian responded this strange attack by tumbling in past the woman and slashing at her. Laneth then moved into a flanking position and also scored a wicked slash. Keen Ears moved into the room and took a single shot with his bow while Ashelin pinged her with some magic missiles. The undead woman then turned to Keen Ears and took careful aim with her pistol scoring a ruinous shot against the archer. Keen ears responded by filling her full of arrows and laying her soul to rest. Upon inspection Ashelin determined that the pistols were of a strange design and thus were quite valuable (2500gp each).

Moving to the next chamber the party found a small room which contained a large jet-black carriage that was embossed with skeletal angles carrying scythes. Another appraisal determined the carriage was quite well made and expensive, so the party decided they would come back for it if they could to try and get it back to Kaer Maga.

The next door off the main hall opened onto an opulent bed chamber strewn with pillows and silk curtains. A shallow pool filled with brown fetid water sat in own end of the chamber containing what appeared to be a skinless woman melded with a horse. Ashelin recognised the creature was fey, and the party lamented giving up the cold iron ransuer they had used in Magnimar. Bethany tumbled in behind the creature but did not get a chance to engaged and Keen Ears realised he could cluster all of his arrows on a single enemy, causing massive amounts of the damage. The fey creature hardly knew what hit it as sever arrows thunked into it taking it down. Laneth and Bethany then discovered a secret door that opened to reveal a stone closet that had been setup as a shrine to the dark rider. Sitting on a wooden rack were a dark helmet and longsword. Ashelin announced the longsword would be effective against undead so Laneth decided to hang onto it. The helmet turned out to be a hat of disguise, so the mage quickly donned it and her appearance shimmered so that it looked like she was wearing a dark evening gown matching the gloomy surroundings. While spinning on the spot to show off her new disguise the mage said.
“A girl’s gotta look stylish while blowing things up.”

At the main doors off the entrance hall, the foursome could hear snuffling of animals. The double doors opened to reveal a grand dining hall in complete disarray with furniture and rotten carrion strewn around the room. A pack of six shadow mastiffs sat lolling around the room or feeding on the carrion. Laneth reacted first and sprang in to strike one of the mastiffs then leapt back to the doorway. Keen Ears then sighted one with his bow and took it down with concentrated fire. Ashelin hit three of the mastiffs with a lightning arc spell, killing another. Bethany moved in to engage a mastiff but could not connect a blow beyond the creature’s natural shadowy concealment. The frustrated barbarian swung and missed several times. The mastiffs in turn tried to bite the party and where they connected tried but failed to trip the adventurers. Laneth managed a critical strike killing one of the mastiffs while Keen Ears continued to fill them full of arrows. Ashelin pinged away with a few magic missiles and Bethany finally connected with a strike and killed the last of them.

As the last shadow mastiff fell however a loud crash resounded from the far end of the room as the double doors flew open and a dark headless rider upon a midnight steed rode into the room.

(Dunt Dunt Dunnnnnnnnnnnnnn)

Here we paused.

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Session Notes - 23 February 2014

GM – Shane
Rock – Brad
Nick – Simon
Keen Ears – Dave
Ashelin – Hailey
Bethany – Shaun
Laneth – Steve
Clanky (Sir Clanks-a-lot – Clockwork servant)
Viekko – Rawry – Cleric of Nethis

Quest summary
Find next shard
Steal golem parts – 5 pounds + Alchemical golem + Guard golem + Tupilaq (complete)
Find Lincora’s Head for Abra
Rescue the Troll Auger – brother (complete)

Session Notes:
After resting the party returned to the underground cavern and continued across the bridge to the opening at the far end. The tunnel turned a corner then opened out into small roughly round room then thinned into a tunnel at the far end. In the middle of the cave stood a black stone menhir with three waiting creatures standing around it. Two of the creatures resembled the 2-mouthed denizens of Zeberrax that we had seen depicted on the mural before the puzzle door. Also floating before the pillar was a strange creature that looked like a sack of floating brains. Laneth crept forward to get a closer look at the creatures when a voice sounded in everyone’s min d.
“We sense you fear us, do not, we will honour the original deal.”
Ashelin then realised these were the caulborn, the original scholars of Kaer Maga. It was then we recalled the tale told to us by Kofer, who had let us into the Therrasic Spire. The calborn had contacted the librarians of the Spire and made a deal with them to retrieve the hidden shard of the Sihendron from the Keep within the dark forest. The caulborn then went on to explain that they could assist us by teleporting us close to the keep, and that our goals were aligned. They wanted us to retrieve the shard, as it was preventing them from entering the dark forest. To get to the keep which was on another plane, we needed to touch the pillar. Viekko then wondered if he could locate a tuning fork which would allow him to plane shift back to this plane. Nick rummaged around in his pack for a few moments and then handed Viekko such a tuning fork asking “Would this do?”

The party then surrounded the pillar and reached out touching it. The world seemed to shift around us and we found ourselves standing around another black pillar, though this one was more weathered and leaning. Moments later the pillar glowed with a sickly yellow like and then began spewing forth rot grubs that swarmed and surrounded the adventurers. Laneth was engulfed and nauseated by the grubs while the rest of the party spread out to allow the mage free access to toss several fireballs at the swarms. Viekko protected himself and Bethany with fireball immunity while Nick battered the swarm with the sound of thundering drums. Soon the grubs were reduced to a smashed, scorched mess and the party moved on toward the entrance to the keep.

The doors emanated an aura of enchantment; however nothing happened when the party entered. Beyond the doors stood a wide hall with several alcoves, doors and windows. At the corners of the chamber stood four suits of black armour, which statues depicting a headless rider stood about the hall. As Keen Ears entered, he stepped upon a pressure plate, causing the doors to slam shut behind the party. From the suits or armour at the far end of the hall emerged a pair of hungry fog monsters who drifted slowly towards the adventurers, while next to Nick, a Batlike head and torso belonging to a manananggal flopped out of an alcove. The manananggal addressed the party in a sneering voice.
“Did you really think the master would not notice your arrival, we know why you are here, but don’t worry all will be forgiven in time, now come give mother a kiss.”
The manananggal then tried to bite at Nick, who quickly fled into the opposite corner of the room. Ashelin quickly threw a fireball at the fogs while Viekko channelled positive energy, which harmed the creatures. Laneth tumbled up next to the manananggal and hacked at it with an elven curve blade, while Keen ears finished off the creature with a bunch of well placed arrows. Bethany flew into a rage and rushed the fogs, hacking one of them down with her large bastard sword. Ashelin then hit the second fog with a flaming sphere, Viekko hit it again with a blast of positive energy and Laneth finished it off with the curved blade.

Viekko inspected one of the suits of armour and found it was better than what he was wearing and so proceeded to strip off (much to the party’s discomfort) and don the new armour. When everyone was fully clothed and no longer nauseated, the group stacked up around one of the doors and could detect the sound of rustling beyond the portal. The door opened to reveal a tall oval-shaped tower which appeared to be broken open to the sky 60-foot up. Nested among the rafters of the broken ceiling were three Wyverns who upon spotting the party, flew down to the floor which was covered with several inches of stinking muck. Keen Ears shoots one of the Wyverns full of arrows, while Ashelin hit another with a confusion spell. Although successful, the wyvern shakes off the confusion longer enough to attack the party. Viekko manifested an aura of destruction around the party and the wyverns while Nick pulled out his short bow and shot at the winged creatures, making jokes about it to boost the party’s combat prowess. Bethany stepped into the room, raged and attacked the Wyvern’s hacking at them. One of the Wyverns tried to sting the Barbarian but missed, while Laneth tumbled in behind and ganked another of the creatures, taking advantage of barbarian flanking the creature. Keen Ears was devastating with his bow, dropping another of the Wyverns while the Barbarian sliced away with her large bastard sword. Soon all three were dead. The party was a little disturbed when Viekko started stroking one of the dead Wyverns and pondering aloud how he could turn one of them into an undead zombie servant. As the party backed away towards a door in the side of the ruined tower the cleric of Nethis whispered “"I’ll be back for you later my pretty."

Beyond the door stood a small bookshelf lined room causing the mage’s eyes to glitter with delight. Leaning against one wall were a pair of disembodied legs trailing entrails which we realised once belonged to the manananggal. Also drifting around the room were four wraiths and a small porcupine like creature that we realised was a pukwudgie. Keen Ears reacted first and shot and arrow into the roo which passed harmlessly through one of the wraiths. Viekko one again activated his aura of destruction and Ashelin buffed the party with a haste spell. The pukwudgie shot a quill at Laneth through the door but missed. Bethany stepped into the doorway and slashed one of the wraiths down, while another tried to touch the barbarian who luckily shrugged off the negative affects with her strong fortitude. Laneth using great agility, sprung forward to slash at the pukwudgie then back through the doorway while Bethany slowly hacked down the wraiths as they surrounded her and tried to touch her, though none managed to harm the barbarian greatly. The pukwudgie cast a spell and vanished, but only for a moment as Ashelin hit it with glittering dust, making it visible again and also blinding the creature. The mage also hit the pukwudgie and the remaining wraith with balled lightning that tracked them around the room as they moved. Bethany took down the last wraith, then Nick and Keen ears stepped into the room and shot the pukwudgie, killing it.

Here we paused

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Session Summary, 16th February 2014
Nick's Day to Shine

Cast of Characters
GM (of Awesomenessity) – Shane
Rock – Brad
Nick – Simon
Keen Ears – Dave
Ashelin – Hailey
Bethany – Shaun
Laneth – Steve
Clanky (Sir Clanks-a-lot – Clockwork servant)
Viekko – Rawry – Cleric of Nethis

Quest summary
Find next shard
Steal golem parts – 5 pounds + Alchemical golem + Guard golem + Tupilaq (complete)
Find Lincora’s remains for Abra (head taken by Dark Rider)
Rescue the Troll Auger (complete)

Session Summary
After retreating back to Nick’s Tavern for some rest and recuperation, the Seekers of the Star headed back to the Therassic Spire to once again venture beyond the secret door and seek out the dark fortress of Runelord Kadzu. Rock and Veikko decided to perform some charity work for the local orphans of Kaer Maga and dragged Laneth along with them leaving Ashelin, Bethany, Keen Ears and Nick to resume the search. The party selected an unopened door that led to a large room containing several alcoves along the walls. The alcoves were all broken and looked to have contained creatures behind wither cages or glass enclosures. The ceiling of the room appeared to be a night sky but with twin moons, while the floor was covered in flowing vines. In the middle of the room stood a large plant creature with a think trunk, which Ashelin recognised as a carnivorous moon-flower plant. The group speculated that the moon flower had devoured whatever creatures had been held in the alcoves. Rather than disturb the creature, the party decided to close the door and continue the search elsewhere.

At the end of the curving another door opened upon a small octagonal chamber coated in brightly lit mirrors. Within the chamber were three emaciated creatures that resembled elf children with translucent wings. As the door opened the creatures turned towards us and grinned evilly. One of the three reached out and flicked the glass wall causing the room to brighten, while the three creatures vanished from sight. Bethany decided to use the shard of pride’s special ability and summoned an illusionary Bethany inside the room. The image appeared to be struck and a few moments later it faded from view. Nick cast a spell to see invisibility and peeked into the room confirming the creatures were still within. Keen ears then stepped to the doorway and shot one of the mirrors. As the glass cracked (earning several centuries’ bad luck) the light in the room dimmed and the three creatures were once again visible.

With the foes no longer invisible, Bethany rolled into the centre of the room and slashed at one of them, and then proceeded to foil their attempts to cast spells. The barbarian and archer then proceeded to pincushion and slice up the creatures while Nick and Ashelin stood in support telling jokes and using cantrips. When the fight was over, Ashelin studied the physiology of the creatures and speculated that they had been drawn and trapped in this chamber likes moths drawn to a flame.

Turning back along the hallway the party once again entered the spinning room and crossed over to a doorway on the far side. Beyond the portal they found another circular chamber containing a pair of archways and two foot of clear water covering the floor. In the middle of the room stood a large cage with what appeared to be a bloated fish-like creature jammed inside. A metal cap could be seen protruding from the creatures head with several wires trailing from it into the water. The seasoned adventurers smelled a trap and so Keen Ears deftly stepped to the archway, took aim with his trusty longbow and proceeded to shoot the cap from the creatures head. The cocky half-elf thought, “Who needs to be a rogue to disarm a trap?” When the cap was removed the fish-like creature seemed to quiver and shake as if waking from an unpleasant dream. Luckily the mage was well versed in a variety of different languages and so was able to translate for the group when in a jovial voice the fish-creature exclaimed “Thank Gozray for that! You wouldn’t believe how long I have been in that cage. Would you mind letting me out?”

After a brief discussion where Ashelin decided the creature was on the level and Nick realised the creature matched descriptions he had heard of as a godir, they sent Bethany in to tear open the bars and release the godir from captivity. The grateful godir introduced himself as Hummelgau, and explained how 10,000 years ago the Rune Lord Kadzu had captured him and placed him in this chamber as a devious trap. If the party had entered the room Hummelgau would have used his affinity with water to flood the chamber and then electrocute the adventurers with the wires from the metal cap. The godir then advised that he could sense water nearby and so offered to assist the party in gratitude for releasing him. He announced he could come in handy if the party had any trouble with water as he could control it.

With the jovial godir in tow the group continued on through the other archway and into the next chamber where they found a small room with strange mosaics on the north and south walls while a curiously carved iron door stood closed before them. In front of the door stood a naga studying the carvings, though as the party entered she turned and seeing the group said “Oh good, reinforcements, here, come help me with this puzzle.”
We then realised that the naga must be one of the lost adventurers from the Therassic spire. When questioned the naga confirm she had been a member of that group but had left them behind when they all went mad in the earlier chambers. We explained that we had already found the mad gnome and returned him to the spire. The naga then explained that the door ahead was a puzzle that needed to be solved and then described the mosaics to us. The north mosaic contained a forested valley with a small black castle, which we recognised as the dark forest and Kadzu’s keep. The other mosaic depicted a subterranean city containing people with no eyes but two mouths, which we suspected was Zeberrax, the city of silence and vampires. Turning to the door the naga explained that it contained a carving of the seven pointed star including the runes for all seven rune lords. At the top of the star was the rune for Kadzu, Rune Lord of Greed. When the naga pressed a finger to the centre of the star, it glowed with blue light for several seconds. After contemplating the murals and looking at the doorway, Ashelin stepped forward and traced the rune for Kadzu upon the door which then swung open revealing a large natural cavern beyond. The naga then smiled and stepped into the doorway saying “Wow, that’s fantastic, you can go back now, I will continue on alone.” A brief argument erupted between the party and the naga which ended when Ashelin whipped out a wand of dimension door and used it to bypass the naga and enter the cavern. The mage found she was standing on a rock bridge across an underground stream. The naga sighed in frustration at the sneaky mage causing Nick to start humming a little tune to himself, singing softly under his breath.

“The naga turns and rolls her eyes.”
“Then to no one’s real surprise.”
“Swiftly headed to her demise.”

‘Hmmm not bad, I’ll need to work on that a little.” Thought the plucky Halfling.

Meanwhile in the cavern, a splashing sound was heard from the stream as a pair of large clammy-skinned frog-like creatures with dead eyes emerged from the water and converged on the now separated mage, who cried out for help. Bethany, unsure of the naga’s intentions, used her agility to dodge past to Ashelin’s side. Keen Ears then seeing one of the monsters through the door, unloaded his bow, although it seemed some of his damage was absorbed by the creature. The naga saw an opportunity to sneak away but was snagged by one of the creatures who began to snack on the snake woman. Nick stepped to the now open doorway and unleashed one of his few offensive spells causing the cavern to reverberate with the sounds of thundering drums. The froggie and its naga captive were both knocked prone. The other froggie spat a vile phlegm at the Barbarian but she shook off her revulsion (ed: a successful Will save – wow) and stepped up to hack and slash the slimy creature. The prone froggie recovered first and once again snacked upon the unfortunately naga. Moments later the naga recovered as well and wriggled free from the froggie’s grip and also avoided a nasty slash from Nick, who was tired of the sneaky snake lass’s snarky attitude. Ashelin having recovered from her initial fright decided on a tactic that had worked well against the party in previous battled and cast a confusion spell against the foes. Now the pair of froggies and the naga were all confused. The first froggie just sat there babbling incoherently in its own language until Keen Ears stepped into the open doorway and unloaded a barrage of arrows into it, releasing it from the mortal coil. Seeing the first creature fall the half-elf then turned to the second and filled it with arrows as well. The confused naga decided she was her own worst enemy and began attacking the demons within while Nick decided to help her along, slicing strips off the snake lady with his rapier. Ashelin cast an acid arrow at the remaining froggie which continued to claw at Bethany until it fell. Meanwhile Nick was finding unusual success with his rapier, and managed to cause serious damage to the Naga, incapacitating her. He then switched to healing an brought her back to consciousness but she cnitued to attack herself in her confused state and quickly fell again. Bethany stepped over the corpse of the froggie and with Nick’s help stabalised the naga. The barbarian then pinned and tied her up ebfore Nick once again applied some healing. As they planned to return the naga to the Spire, Hummelgau once again thanked them for his resuce and then dove into the stream and vanished beneath the water.

All the way back to the Spire, Nick worked on his ditty, trying to work on his successful combat with the naga.

“The naga turns and rolls her eyes.”
“Then to no one’s real surprise.”
“Swiftly heads to her demise.”

“Twas Nick the Bard, who had his day.”
“A confused Naga, he planned to slay.”
“Yet compassion ruled, so come what may.”
“No naga’s blood was spilled this day.”

With that tune rattling around our brains we paused for contemplation.

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Session Summary 2nd February 2014

GM (of Awesomeness) – Shane
Rock – Brad
Nick – Simon
Keen Ears – Dave
Ashelin – Hailey
Bethany – Shaun
Laneth – Steve
Clanky (Sir Clanks-a-lot – Clockwork servant)
Viekko – Rawry – Cleric of Nethis

Quest summary
Find next shard
Steal golem parts – 5 pounds + Alchemical golem + Guard golem + Tupilaq (complete)
Find Lincora’s Head for Abra
Rescue the Troll Auger – brother (complete)

Session Summary – The Day of Domination
After spending two days at Nick’s tavern to recover and memorise spells, the Seekers of the Shards made their way back to the Therrasic Spire and into the secret complex once again. Returning to the wasp lair the group approached the closed door at the far end of the room. Beyond the door was long, thin passage that twisted in a zigzag pattern and into the unknown. A closed door stood just beyond. Laneth used stealth to creep quietly along the passage until it ended at another door. The group decided to return to the first door, which opened onto a large chamber with a sandy floor, strewn with discarded weapons and pieces of armor. At the far end of the room was a small dais with a throne, upon which floated a large tentacle brain. Also in the room was a pair of oozing creatures seemingly made up of hundreds of eyes and maws, gibbering madly. The brain turned towards the open doorway and spotted Bethany. It cast a spell and dominated the Barbarian’s will causing her to run upon her allies. Viekko tried to break through with his own compulsion but failed to break through so Bethany turned upon Laneth and hacked at the elf. Laneth tried to take out the brain creature and break Bethany’s enchantment but failed to bring down the brain. Bethany relentless followed and nearly decapitated Laneth who slumped into the corner of the room. Ashelin used her magic to fade from sight and then dispelled the domination on Bethany’s mind. The now enraged barbarian turned to the brain and began slicing pieces off it, stopping it from dominating her again. One of the maws now seeing that Bethany had broken free moved into attack, grappling the barbarian with many of its mouths. Viekko cast a quick spell allowing the Barbarian to break free and so Bethany once more attacked the brain and sliced it into grey goo. The second maw moved toward Keen Ears and attacked to the archer unloaded a full barrage of arrows into the maw killing it. Viekko cast the slay living spell into his fingertips and stepped up to the second maw killing the creature. Ashelin saw this and whispered “What Nethis can give, he can also take away.” As the last creature fell, Viekko rushed over to Laneth and quickly brought the stricken elf back to health, also healing the group with bursts of positive energy. A search of the sandy arena turned up a magical light crossbow and some magical human-bane bolts. Laneth pocketed the crossbow, thinking it might come in handy.

At the end of the zigzag hall another door opened upon a squat cylinder chamber containing a platform ziggurat in the middle and three exits. Standing upon the platform was a bloated gnome who spotted the adventurers and called out “Welcome to the throne room of Luonom the vast, the Magnificence!” The group slowly entered the room; however Keen Ears decided to stay in the doorway. Suddenly the gnome laughed maniacally and pulled a level on the platform. The room quickly lurched into motion, throwing the adventurers again the wall. All Keen Ears could see was a brief glimpse into the room as the doors flashed past. Bethany decided she had had enough of mechanical devices and ran up to the Gnome and wrestled control of the lever, putting it back into the off position. The room then started to slow down. The Magnificence then cast a spell and Ashelin slumped to the floor asleep. As the room camed to a stop, the doorways opened again and Keen ears shot in an arrow, clipping the gnome. Laneth woke the sleeping wizard, and Viekko cast blindness on the elf. The magic hating barbarian then shoved the blind gnome off the platform onto the floor where The Magnificence decided he had had enough of this group and so cast another spell vanishing from sight. Laneth rushed over and tried to grab the gnome but failed to find him. A now fully awake mage threw down some glitterdust coating the Gnome as well as Bethany and Laneth in sparkling material. Bethany jumped down from the platform and grappled the now visible gnome, pinning him. Before he could be tied up and gagged however, the Gnome used his last available spell to give a powerful magic enhanced shout which deafened Laneth. Once subdued however, the group quickly assessed that The Magnificence was completely mad, and so they stripped him of his belongings and decided to take him back to the Therrasic spire to leave him in the care of the librarians. Kofer immediately recognised the gnome as being one of the adventurers that they had hired and sent through the secret door. We leave the gnome in their care. After recovering the bodies of the silent talker and the Halfling the Libraries confirmed they were not members of the other adventuring party. Viekko decided to keep the gnomes belongings safe for him, including a spell component pouch, ring of protection and an amulet of natural armor. A wand of shield went to the mage, which three powerful healing potions went to Laneth.

Here we paused.

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Session Notes - 12 January 2014

GM – Shane
Keen Ears – Dave
Ashelin – Hailey
Bethany – Shaun
Viekko – Rory – Cleric of Nethis
(Absent)
Rock – Brad
Nick – Simon
Laneth – Steve

Session Notes – Don’t poke the swarm

Leaving the chamber with the chain demons, the party moved along the twisted hallway until they came to another closed door. No sound could be detected and when the door opened it revealed a large spherical chamber with sloping walls and ceiling. The walls were completely smooth except for two cracks in the east and west walls. The centre of the room contained a large clockwork contraption of spheres representing a sun and planets. Ashelin detected a strong aura of transmutation magic in the room. A podium in the room held a lever and wheel which Bethany volunteered to operate. The room changed and it seemed to the adventurers that they were floating above Kaer Maga, looking down on the city from above. As Bethany turned the wheel in a clockwise direction the image slowly started moving forward in time. Fascinated by the display, the group watched in awe, and Viekko realised the initial display had been the view of Kaer Maga at that exact point in time, and now the group was watching a real-time display of events in the city. As the group discussed the phenomenon a dark circle appeared in the ceiling which grew as the group watched it and then from the dark circle stepped two dark shadowy beasts with long tentacle limbs.

The first creature approached Viekko and attacked, viciously biting the mage. The second shadowy beast attacked Bethany but missed getting through the barbarians defences. Viekko responded by casting a spell of ‘Murderous Intent’ upon the creature and ordered it to attack its ally. Ashelin tosses magical missiles at the second beast (pew, pew, pew) while Keen Ears stepped into the room but his usual devastating arrows did not seem to damage the creatures as much. Bethany found herself surrounded by two of the creatures, and so called upon her own murderous intent and sliced first one and then the other creature into ribbons. With the danger passed Bethany went back to the podium and the group wondered what would happen if they turned the wheel in the other direction. At first the images began moving in reverse and so Bethany turned the wheel further which sped up the movement. After a short time the images began flashing very quickly but the machine began to shudder and shake. Bethany tried to grab the lever to turn it off, but was too late as the machine groaned and exploded, throwing shrapnel all over the chamber. The adventurers picked themselves up off the floor, and Viekko noticed Ashelin was down and bleeding profusely. The cleric ran to her aid and saved her from death just in time. The cleric then moved among the party applying magical healing.

Soon everyone was back to fighting strength, so the group checked the closed door on the opposite side of the chamber. From the other side of the door faint weeping could be heard. The chamber beyond was strangely covered in paper-like honeycomb. Within the room a female figure knelt weeping over the body of a Halfling. Veikko could detect movement from the body, and Ashelin tried to speak to the female figure who turned and hissed at the party. It was then we could see her lips were sewn shut and the mage recognised she a member of the sweet talkers* cult. Ashelin then announced we could maybe help her friend, but the enraged female just kept hissing at us, so Keen ears stepped into the room and ended the confrontation with a well place arrow straight into the mouth of the female, felling her instantly. Before the dust could settle over her corpse, the body of the Halfling burst open and a swarm of hell wasps emerged and surrounded the adventurers. Their weapons useless, the fighters fled the stinging swarm, while the mage tried to burn the swarm, but found that fire had no effect. Meanwhile the multitude of bites was having an effect as the wasp poison coursed through them, slowing their movements as their bodied swelled with wasp poison. Ashelin switched her damage to cold and froze the swarm, destroying it, but the damage had been done as one by one the party became paralysed. Only the Barbarian retained some movement, and so slowly gathered up her companions and dragged them back to the great door of the library. The librarians opened the door and shamefaced, the adventurers explained how they had been defeated by the hell wasp swarm. Sadly they returned to the Inn to recover before returning to the Spire.

Here we paused.
*Sweet Talkers – See note in Wiki

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Session Notes, 8th December 2013

Cast of Characters:
GM – Shane
Nick – Simon
Keen Ears – Dave
Ashelin – Hailey
Bethany – Shaun
Laneth – Steve

Special Guest Star:
Rock – Brad (on permanent assignment to the forge)
Clanky (Sir Clanks-a-lot – Clockwork servant) (assisting Rock)

Introducing:
Veikko – Rory – Cleric of Nethys – God of Magic

Quest summary
Find next shard
Steal golem parts – 5 pounds + Alchemical golem + Guard golem + Tupilaq (complete)
Find Lincora’s Head for Abra
Rescue the Troll Auger – brother (complete)

Session Notes
The party decided to rest and prepare for the journey to the Spire, and so returned to Nick’s Tavern to plan for locating the next shard. While sitting around a table one night discussing the recent troll prophesy, the group is approached by a cleric of Nethys who introduces himself as Veikko.
“I couldn’t help overhearing your conversation and I must admit, that prophesy sounds very interesting.” He remarked.
Nick replied “I can’t help but notice you have run up quite a tab. How do you intend to play?”
As Veikko spluttered, Nick decided to rescue him. “As it turns out our party is in need of a cleric, are you interested in joining us to work off your debt?”
And with that awkward exchange, we had found ourselves a new cleric. Rock had decided to spend more time at his forge, than following the party around and so the party decided to leave him be and also returned Clanky to him to be his assistant.

The next day the group met with Vargun and headed to the Spire, where they found a closed door and a sign stating “Closed until further notice.” Vargun ignored the sign and began pounding on the door. Eventually a grille in the door opened and a voice announced “If you cannot read the sign, there is nothing for you here.” Nick decided to cast a magical glamour on himself and enhance his inner beauty to assist with negotiations. While flashing his most diabolical smile, the Halfling looked up at the grille and said “Just open the damn door.”
The voice behind the grille replied with “The library is closed, if you want books go down the road.”
The group huddles together and begins discussing how to get through the door. At the mention “council of truth” and “magical shard”, the door to the library opened and a wizened old crone ushers us into the Spire. Closing the door behind us the crone turns and questions the group on their knowledge of the council of truth and the magical shard. Ashelin decides to tell the truth and admits that we are seeking the lost pieces of the Rune of Sihedron. The crone introduces herself as Kofer and admits that the Spire has reformed the Council of Truth and that they has hired some adventurers to travel into the undercity and recover a lost shard of sihedron. She tells us that there is a secret door in the Spire leading to an unknown section of the Undercity where there is a hidden of the Rune Lord Kadzu in the dark forest. The council recruited an adventuring party to search for the shard but after several days they have not returned. The members of the Council of Truth then closed the Spire and are guarding the secret door, afraid of what they might have awoken in the Undercity and might emerge. They are also worried of what might happen if the Duskwardens discover what they have done. Kofer offers us access to the secret door if we can enter the Undercity, discover what has happened to the other party as well as recover the lost shard. She tells us we can keep whatever we find, including the shard, as long as we clean up the mess before the Duskwardens find out. The Council of Truth just want the problem to go away.

At the mention of the dark forest and Kadzu, Ashelin recalled the words of the Troll Prophesy and Nick recalled a story about the Dark Forest being a pocket plane of reality that had been created by Kadzu so he could run experiments. A keep was located in the middle of the dark forest.

After agreeing to her terms, Kofer leads the group through the Spire to a room where several book cases had been moved and a tapestry recently removed from a section of the wall. Tables were stacked as a barricade in front of the wall section and the room was filled with librarians guarding the area. She points to where the secret door is located and says that is where they had sent the other adventurers. As we approach and plan to enter, Vargun tells us to send her word at the Augur Temple when we return. With that, she turned and left. * (Ed: If you think about it, that is kind of reassuring that a prophet and seer uses the phrase “when you return” and not “if you return”)*

Through the door the party follows a sloping hallway downward toward another stone door which hangs open. The room beyond is bare, with a single chair, and a door in the opposite wall. As the group enters however, a pulsing blob of purple light floats up from the floor and a pleasant female voice asks in a strange language “Please state your query.” Ashelin recognises the language as Thessalonian and decides to answer with. “May we enter?”
The blob reshapes itself into an arcane rune which the mage recognises as a rune of weakness. The effect washes harmlessly over most of the party however Ashelin and Veikko both feel weakened by the magical effect. Laneth investigates the blob closely and announces that it looks like it can be controlled with a trigger word. After a while the rune changes back from to its original blob form. Veikko spent some time in communion Nethys and was rewarded with a spell of restoration that he used to recover from his weakness. He uses a lesser spell on Ashelin giving her back some strength as well. The group discussed what trigger words might deactivate the blob, and so Ashelin with Bethany for support re-enter the room to confront the blob. Ashelin tries to say “Disable” in Thessalonian but the blob once again reshapes to a different arcane rune, and this time the party is filled with unshakable fear. Laneth bolted back up the passage to the Spire, while Ashelin and Bethany, blind with terror, opened the opposite door to the room and flee into the darkness beyond. The mage finding herself in the dark cowers on the floor. Bethany with the darkvision of her Halflight amulet finds a bend in the hallway which leads to another closed door. Realising she is far from her companions the frightened barbarian also slumps to the floor and cowers in terror.
After a while the effect of the fear wears off and so the adventurers pick themselves up and return to the room where the purple blob as reformed. Before trying again, Veikko decides to give Ashelin some added resistance to the blobs magic, while the mage surrounded herself with a protective aura against evil. This time when Ashelin tries the word “Disarm” the blob sinks into the floor and vanishes. When it is gone the party notices marks on the floor and bloodstains, so we decide to continue on through the exit to the darkened hallway. At the first door on the left we can hear the faint sounds of weeping coming from the room beyond. The door opened to reveal a small chamber containing a mosaic of a seven pointed star in the floor. A disembodied head of a couatl floats in the middle of the room weeping colourful tears. When the creature sees the party it says.
“I’m sorry my friends.”
It then casts a spell sending a scorching ray of fire at Bethany. Realising that couatl are normally good aligned, Ashelin decided to question it, asking in Celestial
“Do you want us to put you out of your misery?”
With an obvious force of will the creature replied.
“Magic, and say By the Power of Thessalon I release you.”
Ashelin tried repeating the phrase but it had no effect. Then the mage noticed a rune on the floor which must be controlling the couatl and therefore needed to be dispelled. Meanwhile the battle continued and the couatl tried another spell on the barbarian who resisted its attempt to charm her. Keen Ears decides of a clean kill, and unloads a barrage of arrows into the head, which does a lot of damage but fails to kill the creature. The rest of the party on advice from Ashelin attempt to disable the floor rune and after several spells from both Ashelin and Veikko fail, Nick finally touches his shard of greed to the rune while Ashelin says the phrase in Thessalonian. “By the power of Thessalon I release you.”
The couatl hisses “Yesssssssssss” and immediately calms down. He then says “Thank-you for freeing me, please stop attacking.”
A reluctant Keen Ears lowers his bow, but keeps a dozen arrows nocked just in case. As he was released the couatl’s body materialised as well so the creature appeared whole once more. The couatl goes on to explain that it had been trapped in that room for 10,000 years while Kadzu experimented on it, but now was free to leave and return home. In a show of gratitude the creature shakes it colourful wings and deposits four feathers before us. “Take these, and if ever you should need my help, wave one of these feathers and know that Tsikinal will be there to give you aid.” Before the couatl vanished it also turned to Bethany and cured that damage his earlier spells had caused.

Leaving the chamber the group turned to the door opposite which opened on another chamber that sloped down to the far end where there were drainage vents. The ceiling was covered with chains while hooks along the walls help old garments. Standing in the room were three humanoid females draped in hooks and chains which Ashelin identified as kyton fiends. As the door opened the leader of the trio turn to us with a wide smile and beckoned us saying “Welcome. Welcome. Come in.”
The smile soon turned to a scowl and the leader stepped forward and fired a long chain at Bethany, scoring a hit against the barbarian. Keen Ears entered and stepped to the corner, firing an arrow at the leader. Ashelin poked her head around the corner and let her fireball say “Hello” for her. The creatures resist the flaming conflagration however and reply by firing four chains each at the elf in the corner but each miss their mark much to everyone’s surprise. Bethany decided it was her turn and stepped up to the leader and cut her down. “Sword beats chain fiend.”
Seeing the group’s love of fire magic, Veikko supplied a flame strike scorching one of the creatures with holy fire damage. Keen Ears unloaded a massive volley of arrows into another of the fiends, dropping. The last creature aimed it’s four chains at the elf, but Keen Ears laughed at the small amount of damage sustained. Ashelin decided she should discuss the benefits of fire magic with the cleric, but in the meantime decided to finish off the last fiend with magic missiles. A quick search of the room turned up three of the garments hanging on the walls were magical, two were cloaks of resistance (+2) while the last was a set of monks robes.
Here we paused.

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Session Notes, November 3rd 2013

Cast of Characters
GM – Shane
Rock – Brad
Nick – Simon
Keen Ears – Dave
Ashelin – Hailey
Bethany – Shaun
Laneth – Steve
Clanky (Sir Clanks-a-lot – Clockwork servant)

Quest Summary
Find next shard
Steal golem parts – 5 pounds + Alchemical golem + Guard golem + Tupilaq (completed)
Find Lincora’s Head for Abhra
Rescue the Troll Auger – Augustille (completed)

Session Summary
Charging up the stairs to the next level, Bethany found herself in a high-walled chamber, with 15-foot free standing walls, but the ceiling appeared to be the natural rock of the shelf above the manse. In the room were several low tables and along one wall was a devious looking torture device of protruding mechanical limbs, tubes and wires all connected to the limp form of the missing troll augur, his stomach cut open and his entrails spilled out onto a tray in front of him. The machine it seemed, kept the troll in the current state he was found in, preventing his natural regenerative powers from restoring his health. In a far corner of the room, the barbarian spotted Kanya speaking to a male figure wearing mechanical wings, who could only be Becannin, while next to the pair stood two golem guards. Upon spotting the adventurers on the stair the golem maker announced “Ahh more toys, lets take you apart and see how you work.”
With a cry of fury the Barbarian sprang forward and engaged the golem maker while Clanky obediently followed behind his mistress. The rest of the party scrambled up the stairs behind the angry barabrian and found it a tight fit. Laneth had no trouble tumbling around the guards and engaging them from a flanking position while the others contented themselves with ranged attacks from the stair. The golems however focused their attentions on the barbarian attacking their master and slashed at Bethany with their halberds. This made Bethany even angrier and she flew into a rage and lashed out with her large magical blade. Laneth scored a veicious hit on Kanya, finishing off the catwoman. The elf then stepped in and ganked one of the golem guards. Becannin seeing the battle turned against him, vanished from sight and filled the room with black tentacles that managed to grab hold of Nick. Ashelin attempted to dispel the tentacles and free the hapless halfling, but failed. The superstitious Barbarian, however, called upon her inner anger to deny the existance of the magical tentacles and to everyone’s surprise, they faded from sight. Not to be denied, Becannin began casting another spell and the tentacles were replaced with webs. Seeing this, Ashelin grabbed her wand of flight and cast the spell on herself, preparing to fly up the stairs and engage the other magic user. Keen Ears having shot the lights out of one of the golems eyes, retreated back down the stair, believing that the mages were about to fill the room with power destructive energies. Seeing no other targets in range, Laneth fled to the side of the room outside the webs, preparing to launch at Becannin if the opportunity presented itself. Becannin suddenly became visible again as he attacked both the Barbarian and Mage with magical missiles, slightly stinging the pair. This caused the mage to laugh and send back several missiles herself back at Becannin. Becannin had engaged his mechanical wings and not floated 15-feet above the frustrated Barbarian who could not reach him. Ashelin solved this probelm however by swooping in and using her wand to cast flight upon Bethany, who drifted upwards and faced Becannin. But it was Keen Ears who finished the job by running back up the stairs and sending a devastating volley of arrows at Becannin, filling him up like a dressmaker’s pin cushion. In the aftermath of the battle, the fatigued barbarian floated over to Nick who healed her wounds, while Ashelin and Laneth investigated the troll hooked up to the mechanical device. The troll’s pain had driven him to the brink of insanity, and he was rambling incoherently in his own language. Luckily the linguistic mage had studdied many languages including that spoken by the troll and was able to understand him. Quickly, Ashelin reassured Augustille and was able to calm him down enough so Laneth could release his bonds and free him. A much relieved Augustille was soon restored back to health as his troll regeneration was again activated. After searching the bodies and recovering some valuable treasures, we accompanied Augustille back to the temple of the troll augurs. As we approach the temple in down-market, we can see several troll augurs coming down the steps. On the steps however, Augustille falls into a fainting seizure and in a hoarse voice cries out a prophesy which Ashelin translated as:
“The owl will seek but will not find,
but spire of knowledge pays in kind
in secret kept in secret keep
in forest dark and cavern deep.

The abbey of the glutton moon
will flow with blood, the wind in tune
to finish that begun before
and open wide the doomsday door.

The shattered star with seven shards
for seven lords with seven swords
the queen of blue in distant skies
will kindle new the ancient wars.

The seas will rise and men will drown
And what was lost shall claim the crown."

After the last of these words have left his lips, Augustille recovers and is helped up the stairs into the temple by the other trolls. Vergun stays behind and announces that we have just witnessed a true prophesy and that she believed it related specifically to our group and our mission. The prophesy correlated several facts that she herself had been able to find out for us. The owl, she told us related to the council of truth, an organization that had been disbanded but the word on the street was that it had either returned or reformed, and that their sigil, a wide-eyed owl, had been sighted recently. Vergun believed the closing of the Therrassic spire’s doors had coincided with the reappearance of the Council of truth, and in fact the spire in the prophecy referred to the Therrasic Spire. Rumour had it that The Spire and The COuncil were putting together a group of adventurers to travel illegally into the Undercity and recover a lost shard of the Runelords. Finally Vergun offered to show us the way to the Spire if we were ready.

Here we paused to prepare for the journey into the spire.

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Session Notes, 27th October 2013

Cast of Characters:
GM – Shane
Rock – Brad
Nick – Simon
Keen Ears – Dave
Ashelin – Hailey
Bethany – Shaun
Laneth – Steve
Clanky (Sir Clanks-a-lot – Clockwork servant)

Current Quest Summary:
Find next shard
Steal golem parts = 5 pounds (Alchemical golem + Guard golem + Tupilaq)
Find Lincora’s Head for Abra
Rescue the Troll Auger’s brother

Session Notes
After defeating the pair of guard golems, Bethany moved to the side door which opened onto a chamber with glass walls and ceiling, containing planter boxes. Standing in the room were four busts, all of the same youngish male figure, as well as a desk with a strange mechanical arm protruding out of it. The desk top is strangely scarred and stained with what appears to be blood. Nick recalled some local lore regarding the Ardock family, and their practice of meting out justice by removing finger joints from wrongdoers. Under the arm on the desk lay a pile of papers, which Ashelin rifled through looking for clues. The documents were all questions and answers, where it appeared like the author was asking themselves a question, and then answering it. The author, a woman named Kanya is in love with Bechannin but is disturbed by his latest projects. Also complicating the love triangle are references to another creature Herifax, a harpy. As Ashelin reads through the documents she sits at the desk which causes the mechanical arm to come to life as if poised to take dictation. Strangely the four busts of Bechannin turn on their pedestals until they are facing the startled Mage. The arm then starts taking notes, recording whatever is said. Nick takes advantage of the opportunity to share with us his filthiest and most alarming dirty joke, which the mechanical arm jots down with complete accuracy. Before the Halfling comedian can dictate his whole sordid routine, Bethany collects the party and moves them quickly to the opposite door.

This door opened onto a large room with several passages and a stair case leading upwards into the dwelling. Several display cases and shelves lined the walls holding schematic drawings, a small figurine and a nice looking spear. Bethany and Laneth noticed that the figurine had disappeared when suddenly it reappeared next to Nick and sunk its teeth into his leg. Ashelin then recognised the construct as a Tupilac, which must be guarding the room. As suddenly as it appeared, the Tupilac vanished. Laneth ducked down a side passage seeking the creature, passing a detailed mural along one wall, completely made out of clockwork figures. Nick decided the Tupilac has a good idea and vanished himself, bolstering our courage with a quick joke as he faded from view. As the party spread out to find the Tupilac, it appeared behind Bethany and attempted to bite the Barbarian. It chose the wrong target however, as Bethany turn and cut down the little biter with a savage swipe of her bastard sword.

A quick search of the room turned up five schematic drawings of golems, and a magical injection spear, though no one had the skill to use it correctly. (+1 Injection Spear holding 5 doses, requiring exotic weapon proficiency.) Bethany opened a small door on the far side of the room which opened onto a privy. A small scuffle erupted as Keen Ears attempted to insert Nick into the privy, but common sense prevailed and the party moved on to the next door. Inside was a small store room containing odds and ends gathered around a central table. Upon the table were three broken golems which Ashelin recognised were Arbiter Inevitables. These contructs looked like giant eyeballs sprouting several spindly arms. A search of the storeroom turned up some nice loot, as we found an adamantine dagger, a mithral chain shirt, clockwork parts worth 200 gold pieces and three doses of universal solvent. Moving back along the hallway past the clockwork mural, Laneth chooses a door leading to a room lined with book cases and a stuffed armchair. A bear’s heading rising above the chair held a glowing glass orb. Ashelin’s eyes lit up at all the books but it was the keen eyes of Laneth that spotted the real treasure in the room. On a low shelf, the ever curious Halfling located a cache of explicit poetry and a naughty golem flipbook. As the Halfling flicked through the pages chuckling to himself, Laneth spotted another tome behind where the naughty golem book was found. Ashelin announced the new book to be a clay golem manual, a single use tome for creating a clay golem. Seeing the confused look on Bethany’s face, Nick started to explain some of the flip book’s images to the Barbarian, but ceased as her face turned a startling shade of red, and he did not want to be the focus of one of her rages.

Moving to another door, Bethany found a large dining room containing a long window overlooking the garden. Beyond the large dining table, two more golems could be sen guarding the out doors to the garden, but as the Barbarian stepped into the room, they sprang to life and attacked. Keen Ears made great use of the angles to fire a barrage of arrows through the open doorway while the other party members hacked and slashed the golems into chunks of broken clay. Beyond the dining room another door led to a kitchen, where again the observant elf made a valuable discovery. A large mechanical stove took up most of the kitchen, and the elf noticed the plate in front of the stove was cleverly trapped to explode but not cleverly enough and was soon disabled by the dextrous rogue. A small pantry connected to the kitchen was packed full with sacks and bags of foodstuffs. A quick search turned up some exotic spices with a street value of 200 gold. Finding nothing else of value, the party returned to the stairs leading to the first storey of the manse.

At the head of the stairs was a short landing and three closed doors. The first door opened onto a small thin chamber containing a shrine. The shrine was dented and beaten and the tapestries lining the walls were ripped and torn. Nick and Ashelin were still able to recognise the shrine was devoted to Brigh, the goddess of inventions and constructs. Among the debris of the ransacked shrine we found some incense of meditation. Moving on to the second door we found a large bedchamber which smelled of animal musk and perfume. A pile of pillows and rags in one corner of the room tugged at Bethany’s memory and she recognised the room as a Harpy’s nest. A mirrored vanity in one corner held a collection of perfume vials, from which we looted 50 gold worth of scented perfume samples. A locked wooden trunk was quickly opened by Laneth and revealed more treasure as we unearthed human skull, a masterwork ukulele, a magical scarab of golem bane and a leather bound journal belonging to Herifax, the major-domo of the estate. In the journal, Ashelin discovered Herifax’s private thoughts where the harpy pondered if Kanya would be willing to become a nest mate. The last door opened onto a small office containing a desk with a stack of papers upon it. Ashelin rifled through the documents and found they were purchase orders for exotic materials and components from someone called Decar. A locked cashbox was quickly opened and contained 500 gold for the party’s coffers. Adventuring is an expensive business, especially when there is a mansion to build, a tavern to maintain and a smithy under development.

Leaving the office the adventurers crossed an open catwalk, but on the far side, a door opened and a harpy stepped out, startled by the presence of strangers. The harpy was dressed in a colorful conflagration of cloth as well as a pink hat. Addressing the party, Herifax stated.
“You should not have entered the Master’s House. Leave now or I will be forced to kill you.”
Bethany in the lead replied. “Return the one you have kidnapped and we will leave.”
Herifax frowned and repeated “Leave now or die!”
Bethany “We will not leave without the troll.”
Herifax decided then to attack. Bethany tumbled behind the Harpy allowing Laneth to move into a flanking position, while Ashelin and Keen Ears sort clear lines of sight for spells and arrows. As he often did, Nick found the whole scene amusing and bolstered our courage with is comedic wit. Soon the harpy was down but not yet out, and called out to Kanya for help. At this the door directly behind Bethany opened revealing Kanya and the room behind. Bethany skillfully turned a stumble into an acrobatic display and flipped behind Kanya. As the other party members closed in Kanya vanished from sight, but a neaby door opened and out of that room came a swarm of tiny clockwork cleaning constructs. The swarm enveloped Bethany and Laneth, inflicting a desease on the poor elf. Bethany fled out of the swarm in time for Ashelin to drop a pair of freezing cold balls upon it, wiping out the cloud of clockwork cleaners. Nick chuckled and complimented the versatile mage on her newly acquired “ball handling” skills, obviously learnt from studying the recently found golem flip book. This was nor that time or place for any jiggery pokery, with an invisible attacker on the loose, so the group spread out to try and locate Kanya. Apart from the small room containing the swarm, a set of stairs led upwards into the unknown.

Here we paused.

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Session Notes, 20th October 2013

Session Notes 20th October 2013

GM – Shane
Rock – Brad
Nick – Simon
Keen Ears – Dave
Ashelin – Hailey
Bethany – Shaun
Laneth – Steve
Clanky (Sir Clanks-a-lot – Clockwork servant)

Having left Abra, the party entered an area of Kaer Maga known as The Gap. This area had once been part of the defensive wall of Kaer Maga that had been destroyed and then re-developed as people started filling in the space with new buildings. As the adventurers stood there trying not to look like brand new tourists, they were mobbed by a group of children and young adults, all spruiking their services as guards. One confident looking young 16-year old locks eyes with Laneth and announces.
“It is lucky you have come across the best guide of the city, congratulations on having the perspicacity of hiring the best guide in Kaer Maga for 5-gold a day!”
At this, the other children soon fade back into the crowd, leaving the party alone with the young enigmatic guide who introduces himself as Gav Nahli. Laneth senses that young Gav is being genuine in his claims, but Nick and Ashelin decide to try and renegotiate the fee, offering 2-gold per day instead.
“2-gold is a little low don’t you think, but I will do it for 3-gold. Replies Gav.
We reply “Done!” And so the deal was struck. Gav then leads us through the city to The Hospice, an area filled with Taverns and Inns, asking us along the way what our interest in Kaer Maga may be. Ashelin replies that we are searching for information on magical artefacts, and so Gav tells us about two possible sources, a great library known as The Therassic Spire and a group of troll oracles called The Augers. Gav then relates that either choice is troublesome at the moment as several days ago The Spire closed its doors and would not open them for anyone. Also The Augers are in dispute with the Ardock family, the local golem makers.

Soon we find ourselves in The Hospice, standing outside a seedy tavern called The Sorry Excuse. Upon entering, Gav looks around the room which appears to cater towards travellers and nodding, leads us across to a table containing several troll sized mugs of ale. Seated at the table is a female troll wearing a long bloodstained robe with a suspicious looking slit across the torso. When Gav mentions that we are looking for information on magical artefacts, the troll introduces herself as Vargun and explains the history of the troll augers in polite tones. The Augers use their own entrails to perform divinations, relying on the regenerative powers of trolls to heal the self-inflicted wounds. Most Augur’s divinations are more logical than magical, she goes on to explain, although some Augers do still produce magical predictions, but these are not as marketable, being more cryptic in nature. Vargun’s own brother is such an oracle, and rarely leaves the temple. This is the source of the conflict with the Ardock family, as one of the younger Ardocks, Berkenen has kidnapped Vargun’s brother from the steps of the temple and is holding the troll at his manse. The Augers petitions to the Ardock family for his return have fallen on deaf ears and so now the trolls are desperate. Vargun then offers us a deal, for returning her brother, she would provide the information on magical artefacts we seek. Upon accepting the deal, we then take some time to plan, deciding to take rooms for the night in The Sorry Excuse. In fact, Nick likes the place so much, he decided to buy it out right, and set-up his friend Rock next door to build a smithy, to keep the craft dwarf happy. Nick immediately introduces “Comedy night” to The Sorry Excuse, causing Laneth to start calling the place “The Sorry Excuse of a punch line.” A heavy night of celebratory drinking then followed.
As we sit around the next morning enjoying for breakfast the hair of the umber hulk, Gav explains that the city if built in layers, one on top of the other, as people desperately searched for room in the honeycomb of caves and tunnels in the cliff face that is Kaer Maga.

Berkenen’s manse is just such a place; built upon a balcony found at the top of a winding staircase, 40-foot above the ground level. Gav leads us to the stair, but there he leaves us, stating he will await our return. Upon reaching the top of the stair, several eyes pop open along the wall and a chorus of stringent voices announces. “No Hawkers, this is your only warning!” As we step out of the stair, the voices state again “This means you!” We ignore the voices and in a fit of anger, Bethany attempts to poke several of the eyes to no effect. Beyond the top of the stair, along a well-worn path, stood a stone archway of two angel figures facing outwards and holding stone trumpets. Bethany wisely avoids stepping through the arch, however Keen Ears charges straight through, which causes a new voice to announce loudly. “Visitors have arrived!”
Laneth then sneaks forward and peeks around the corner of the building, revealing a wide shelf of rock sculptured into gardens reminiscent of an underground environment, complete with glowing fungi and mushrooms, all lit softly with an orange glow. Also, the canny elf spots two huge plant growths that appear to be moving unnaturally. Nick upon seeing the plants recognise them to be Trendiculous, a nasty form of sentient plant monster. Nick then cracks a joke about grappling plants and dropping acid, while Ashelin decides fire power is the key to victory and sets off a fireball in between the plants, burning them severely. Bethany ran forward to engage the plants, while Laneth tumbled past to flank one of the monsters, taking advantage to sneak attack one of the plants. Keen Ears let fly with his bow but missed, while Nick decides he would use his shortbow for a laugh. Little did he know the plant was almost dead anyway and his single arrow finished it off. Bethany then pruned the second plant while Keen Ears mowed it down with his point blank mastery. Nick then took a small cutting from the dead Trendiculous, stating he would mount it above the bar in The Sorry Excuse.

Bethany recalling the mission to collect golem parts was more interested in the nearby gazebo, where a dark tangled pile of ropes and gears lay piled. As the barbarian entered the structure something dark and menacing dropped from above and tried to grab her. The strong barbarian resisted the creature however and the party moved in to engage the dark lurker in combat. It was the angry barbarian though who managed to slay the beast with a well aimed sword thrust that sliced the dark lurker to ribbons. As she shook the now very dead creature off, Bethany took a sample of hide as a trophy, wondering if Rock to make her something nice out of it. Finding nothing else of use in the gazebo, the party moved to the far corner of the building, where Laneth spotted a garbage heap at the end of the short path. Once again on the hunt for golem parts to liberate, Bethany charged ahead leaving the rest of the part behind, and stumbled right into the waiting clutches of a golem, that rose out of the garbage as the barbarian approached. Covered in chemical vials and an odd assortment of clockwork limbs, the golem appeared to be more of a failed experiment than a guard, explaining why it was in the garbage heap. The rest of the party came around the building to investigate and seeing Bethany in combat, joined the fight. Ashelin realising her magic would have little effect on the golem, cast haste, buffing the party instead. Laneth circled behind the clockwork horror to flank it, which Nick once again entertained and bolstered our courage with his witty repartee. The Alchemical Golem managed to wound Bethany, also sickening her with it rancid chemical discharge. It was a hasted half elf that saved the day however, as Keen Ears let fly with a barrage of arrows, slowly overcoming the golems damage reduction to reduce it to spare parts. None of the parts were worth salvaging however, so the party retuned to the front of the manse to try the various doors.

The nearest doors were locked and all attempts by Laneth to force the lock were unsuccessful, so the group moved to the doors near where they first entered the manse. These ornate double doors were unlocked and so the adventurers entered to find a large hall, with double doors to the east and west, and another small glass door to the north. Standing in the room was a pair of golem guards made from brass and steel. One again finding themselves in combat the group fell into familiar routines. Nick making jokes, Laneth tumbling into a flanking position with Bethany who charged into melee, Keen Ears providing ranged support, and Ashelin wondering what spells might be effective against constructs. After cutting down the first golem, everyone was surprised when Nick closed his eyes and with a smile upon his lips, fired his shortbow at the 2nd golem. Nick himself expected the arrow to do nothing, but luckily for the Halfling, the arrow found an unshielded exhaust port and entered directly into golems power supply killing it instantly. A stunned group of adventurers turned and admired the cocky Halfling with new respect, which Keen Ears shared a high-five and claiming “Archers Rule!” Unfortunately in the battle, Clanky had suffered some devastating hits from the golem guards, while defending his mistress and needed some time to regenerate. Taking advantage of the this delay, the mage announced she would need 30 minutes to study her spellbook and come up with some more effective magic against golems. The party agreed, and so looted the golems recovering 2 magical halberds (+1) and so returned to the garden to stand guard over the mage and Clanky.

Here we paused.

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