GM – Shane
Rock – Brad
Nick – Simon
Keen Ears – Dave
Ashelin – Hailey
Bethany – Shaun
Laneth – Steve
Session Summary – The King’s Mission.
The secret door to the south of the ant chamber led to an octagonal shaped, spider web infested room where Laneth encountered a large black spider. The party backed up into the larger chamber and prepared to face eight-legged hell as it emerged into the space. After hacking and slashing at the enormous hairy legged creature the group reduced it to goo and proceeded into the octagonal room where they found two secret doors either side and stairs to the south leading down. The left secret door opened a small tunnel leading east which at first seemed only Halfling sized so Nick was tossed inside and given instruction to find where it led. Nick found a twisty tunnel ending sat a plain looking wall so returned where he was told to do the same to the west tunnel. This one led to a chiselled chamber where mites were busy enlarging the space. Rather than disturb the miners, Nick continued north through a tunnel leading back to the ant chamber. He circled around and the group went south down the stairs into a large pillared hall where at the far end sat a curious site. Upon an overturned ogre’s skull sat another mite draped in an old tapestry and wearing a bracelet upon its head like a crown. Luckily Nick found he could understand the creature who turned out to be the king of the mites.
The king beckoned us forward and asked us to bow, and following Nick’s lead, we did so. What followed was a strange conversation between Nick and the King which none of us understood until he explained it later.
“Right then. What happen’d y’see is the King o’The Mites there lost his spare crown right and he wants us to go fetch it fer ‘im. I said we’d be right chuffed to bring the crown back, oh and also, it were tied to the leg of his pet right, name of ‘Clicky Legs’, whatev’r that means. So on we go chaps.”
So the hunt for the crown began.
We continued south into a large room filled with spider webs where the rubble strewn floor had been piled up into furniture shaped mounds. We realised this was a kind of living quarters for the mites, and to back this up we found a number of the creatures including two who were riding spiders. Luckily for us Nick struck up a conversation with the mites, explained we were on a mission for the king who had hired us, and they let us continue un-molested down the west hall leading to a circular stair leading downwards.
The bottom of the stair exited into a corner with west and south hallways stretching into the darkness beyond our light. The west seemed less choked with webbing so we chose that way and quickly found a cell block area with rows of cells leading north, south and continuing west. We called out to see if any of the cells were occupied and they were, we found, as several spiders crawled out to investigate. Six in all came to our summons and were squished to goo, with Laneth the only one unlucky enough to be caught by the spider’s strength sapping venom. The cells contained nothing of interest so we continued on our way west and south as the hallway turned a corner.
We came to a large chamber down some stairs, with two cells and various implements of torture about the room, although rusted with age and unused for many years by the look. One cell contained nothing but a skeleton but in the other cell, resided a Sin-Spawn, one of the creatures we had been asked to hunt and collect the heads of. Ashelin recognised this as a wrath spawn, which explained why it charged the rusty bars at our approach and tried to break free. The bars held so we stepped up and stabbed it through the cell door. When the creature was dead, Bethany wrenched the door open and took on the grisly task of collecting the creatures head, storing it in her backpack for later.
A door in the western wall of the torture chamber opened onto more of the same with another hallway leading south. The party instead headed east between the cells and found a circular room with a pool of crystal clear water giving off a faint conjuration aura to those who detected magic. Bethany volunteered to drink, and suffering no ill effects, advised Laneth to try the water. Laneth felt her wounds fade away and her strength returned. Magical healing water indeed.
(1d8+3 healing and 1d4 lesser restoration – once per day – bottled lasts 8 hours)
Continuing on to the east we found more passages leading east and south of a small room. The way east led to a large web filled room containing five spiders, who noticed us and skittered in to attack. A long battle followed where Laneth and Bethany both fell victim to spider poison and many others were covered in stick webs shot out of the spiders nether regions. Eventually the spiders were dealt with and the party decided to backtrack to town for rest before continuing.
The days efforts bagged us 966 exp and 50 gold each from the sin-spawn head.
Here we paused.