Tales of a Shattered Star

Session Notes - 22nd June 2014

GM – Shane
Rock – Brad
Nick – Simon
Keen Ears – Dave
Ashelin – Hailey
Bethany – Shaun
Laneth – Steve
Clanky (Sir Clanks-a-lot – Clockwork servant)
Viekko – Rawry

Quest summary
Investigate the Windsong Abbey – find the next shard

Session Summary
As the snakes stopped writhing on the head of the fallen medusa, the adventurers searched the corpse and discovered the key they had been looking for to the magical door on the ground floor. They decided to pass the tower on the way and deliver Coria back to her father. Bethany led the group back through Zorlarim’s chamber and the stairway leading down to the rooms below. At the bottom of a grand starcase was a small chamber that led to the ruined dining room where several ettins and giants had already been slain. Both Bethany and Laneth noticed something about the floor that was not quite right, so Laneth attempted to disable the subtle trap. The mechanism proved to be more difficult that the rogue expected however, as when Laneth stepped out onto the floor it gave way beneath her and the elf lass tumbled into a deep pit below. Luckily though, she managed to avoid the spikes sticking at the bottom. As Laneth scrambled back out of the pit, Bethany and Keen Ears easily vaulted the now gaping hole in the floor. As Viekko followed he noticed an ornate headdress hanging on the bannister. Although the significance of the religious artefact defeated his knowledge, he still pocketed the item intending to show it to his more learned colleagues later. Unfortunately, as Viekko grabbed the headdress off the banister, he triggered another trap which resulted in a loud booming noise that echoed about the room and almost crushed the party with its volume. A slightly deafened group emerged from the dining room and approached the tower where a relieved father and daughter were once again reunited. When shown the headdress, the priest recognised it as the raiment of the masked abbot of the Windsong Abbey and advised that it had useful magical properties that might aid the party. Viekko gladly donned the headdress and immediately felt more confident and charismatic. Coria then announced that she would escort her father back to Magnimar, and asked us that we try to capture Zorlarim alive and return him for trial. Her father then gave us the pass code for the tower and told us we could rest there in safety if required.

After seeing off the pair, the adventurers approached the magical door and Laneth interpreted the code phrase from poetry book which turning the magical key. The door swung open and revealed a stairway leading down into the darkness. At the bottom of the stairs, Bethany was able to detect many high pitched voices and related back to the group that the room sounded full of red caps. The party then readied their cold iron weapons and prepared to through open the doors….

Here the GM of Awesomeness’s Internet Connection went bad so we Paused.

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Session Notes - 18th May 2014

GM – Shane
Ashelin – Hailey
Bethany – Shaun
Clanky (Sir Clanks-a-lot – Clockwork servant)
Keen Ears – Dave
Laneth – Steve
Nick – Simon
Rock – Brad
Viekko – Rawry

Quest summary
Investigate the Windsong Abbey – find the next shard
Rescue Casamir’s sister Coria (completed)

Session Notes

Having broken through the conjured wall, the ettins triggered Viekko’s prepared spell and froze in their tracks at his command. Meanwhile upstairs in the meeting room Ashelin noticed her spells were having little impact on the Juju Zombie Bugbear and so hearing the commotion from the courtyard, decided to assist Viekko against the ettins.

Left to fight the Juju zombie, Keen Ears and Bethany both failed to strike the undead creature. Bethany felt the bite of the zombie’s wicked battleaxe and after a vicious hit, the barbarian felt her life force drained by the evil weapon. Nick heard Bethany’s scream of anguish and used his mechanical wings to fly to her aid. The Halfling tried to beckon the barbarian over so he could heal her, but Bethany decided to try and finish off the Bugbear. Her next swing missed the beast and as she prepared to meet her death, Keen Ears stepped forward and finished off the Juju zombie with a well-aimed arrow. Bethany grateful for the timely save, limped over to Nick for some healing.

Downstairs in the courtyard, Viekko applied his healing magic to Laneth, as Ashelin flew overhead and tossed a fireball in amongst the ettins, scorching the giantkin. Laneth, feeling revived by Viekko’s magic retrieved her crossbow and pinged a bolt of an ettin’s head. A second fireball from the mage finished off two of the ettins while the third emerged from the dining room and approached Viekko. Laneth tumbled in behind the ettin and drew its attention while Viekko stepped forward and smacked the creature about the heads. Nick continued to heal Bethany’s wounds, and feeling much better, the barbarian ran out and leapt from the balcony, landing next to the cleric. Keen Ears tried a similar move but with less poise, landing heavily in the courtyard below. Ashelin stayed clear of the fracas and bounced magic missiles off the ettin’s hide, which maddened the creature. The enraged giant tried to shove its way past Viekko and Bethany to get at Ashelin but the cleric finished it off, dropping the ettin at his feet.

Ashelin then heard a muffled voice coming from the tower. Viekko investigated the door at the base of the tower and hears a human voice from behind the door asking,
“What are you here for?”
“We are here to investigate what happened to the abbey."
“Well that seems obvious doesn’t it?”
Unhappy with this response Viekko throws up his hands and turns away from the tower,
“Fine, be that way!”
The door opened slightly and a dishevelled figure poked out his head and beckoned us to come in quickly. Inside the party noticed the walls were made of uncannily smooth stone with a spiral stair attached to the wall leading upwards into the tower. The man introduced himself as Casamir Azmeren and closing the door behind the adventurers turned and addressed the group.
“Thank Desnir you’re here.”
Viekko mumbled under his breath “Funny way of showing it.” So Ashelin and Nick decided to take over the questioning as Casamir lead the group up the stair to the top of the tower where in the middle of the room was a large sphere and the walls were covered in murals of butterflies, tangled script and images of angelic women. The mage broke out her art supplies and made a sketch of the room for the pathfinder’s records.
Ashelin then asked “Why did you stay in the tower when the abbey was attacked?"
Casamir replied “I came in to hide. It was safest in here so I locked the door and no one could get in. The tower is stronger than the rest of the abbey, even an earthquake couldn’t destroy it, and so I came here as it was safest.”
Laneth then asked “Can you give us a map of the abbey?”
“If you give me materials I can sketch the lower level of the abbey.” He offered.
Ashelin then handed over some of her art supplies and Casamir soon handed over a sketch of the abbey’s lower level. Casamir then explained what had happened to the abbey. An Elf named Ardathanatus had sent his monstrous minions to first infiltrate and then attack abbey so he could gain access to the secret vaults hidden beneath the abbey grounds. Initially Ardathanatus send a medusa disguised as an Elven princess to seduce the abbey’s leader Zolarem. When Ardathanatus then attacked the abbey, Casamir sent a magical calling to his daughter Coria, but when she answered the summons, Casamir saw her petrified by the medusa and carried away.
“You may rest here in the tower to recover, but please, help me by finding my daughter and returning her to me.” Pleaded Casamir. The group promised to find Coria and rescue her.

As the party bedded down to rest the night in the tower, Casamir also explained that there was a magically sealed door in the north west of the abbey that could only be opened with a special key and a combination. The medusa would most likely hold the key, and the combination could be found in Zolarem’s chambers. Ashelin then offered to teleport back to Magnimar to purchase spell components for Viekko so he could restore Bethany’s lost life force. The next day the group left the tower and returned to the balcony room, most by the nearby stairs, except for Keen Ears who needed to show he could climb successfully and Bethany who just decided to show off.
Nothing could be heard from the nearby door which opened onto a room smelling of decayed meat. A large window showed a view of the nearby coastline which a stairway lead down. Crossing the room another door opened onto a rectangular room containing several book cases. The books were uninteresting as Laneth discovered when the rogue tried to read one of the tomes and found the language was completely unknown to her. Casting a spell to comprehend languages Laneth realised the book was written in the abyssal tongue. Ashelin then found a book of poetry on a table next to a large armchair. As the mage flicked through the pages a sheaf of paper at the back held a curious poem which sounded strangely like a combination, so the mage pocketed it for later.

The next room mirrored the previous chamber and looked to be Zolarem’s bed chamber. The room was empty, so the party moved back to the meeting chamber and investigated the door to the south. They heard scraping sounds from behind the door so Viekko threw open the door revealing a pair of Vroks in the rectangular room beyond. Ashelin remembered her monster studies from magic school and quickly relayed all she knew about Vroks to the group. Viekko activated his aura of doom and moved into the room while Laneth tumbled into a flanking position with the cleric. Keen Ears drilled one of the creatures full of arrows and killed it. Bethany also moved into the room standing next to the cleric, seeing the creatures using magic, the barbarian became enraged which allowed her to avoid the effects of the Vrok’s spells. The creature then decided on a different tact and used it magical ability to summon another Vrok into the room. The summoned Vrok did not last long however as Keen Ears took aim and filled it with arrows. The Vrok then tried to toss the Bethany and Viekko out the windows to the sides of the chamber which would have meant certain death from the long falls to the rocks below. The creature was unsuccessful as the cleric and angry barbarian shook off the Vrok’s magical attack. The creature was soon killed so the adventures moved to the next door from which they could hear trickling water.

The door opened to reveal a finely tiled bathing chamber with a large circular bath that filled the room with warm steam making the room pleasantly warm. Inside the chamber was a redcap as well as a hill giant sleeping in the corner. Viekko was first through the door so the redcap focused its attacks on the cleric but could not get through Viekko’s heavy armour. Laneth tumbled in to flank the redcap while Ashelin tossed in a flaming sphere to burn the redcap. Bethany tumbled into the room, drew her new Cold Iron Earthshaker and pounded the little creature flat. The fight soon woke the hill giant who stepped forward and missed first Laneth and then Bethany with its great club. A snake headed woman suddenly materialised in the room and tried to cast a spell at Bethany but it took no affect in her enraged state. Viekko avoided the medusa’s gaze and delivered a massive burst of negative energy against the snake headed woman. Keen Ears then entered the room but was turned to stone by the medusa’s gaze. Laneth attempted to avoid the gaze by was also petrified. Ashelin stayed back in the safety of the outer room, and cast haste to increase her companion’s attacks. Bethany also avoided the medusa’s gaze so stepped forward to thump the creature. Viekko tried to move behind the medusa but was caught by the gaze and turned to stone. Ashelin then tossed a fireball into the room selecting not to harm Bethany in the blast and finished off the medusa. Bethany then stepped forward and smashed the hill giant into jelly. She then called out to Ashelin that it was safe and the pair searched the bath chamber for a way to restore their companions. Luckily they found several pots of stone slave, enough to restore Keen, Laneth and Viekko. They also discovered the statue of a young woman in the room and when they restored her with the last stone salve discovered they had found Coria who thanked her. The adventurers told her of their pledge to Casamir to find her.
“Thanks for saving me, can you tell me where my father is?” Asked Coria.
“He is downstairs in the tower.” Ashelin replied.
“I have to go and get my father out of here.”
“We will reunite you shortly.”

Upon the medusa’s corpse was found the dooms door key, therefore the party believed they had everything needed to open the magical door.

Here we paused.

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Session Notes - 4th May 2014

GM – Shane
Rock – Brad
Nick – Simon
Keen Ears – Dave
Ashelin – Hailey
Bethany – Shaun
Laneth – Steve
Clanky (Sir Clanks-a-lot – Clockwork servant)
Viekko – Rawry

Quest Summary
Investigate the Windsong Abbey – find the next shard

Session Notes
At the gates to the outer wall, the party spotted a shape in the air which turned into Viekko swooping down on one of his undead wyverns. The cleric joined the group and then ordered his creation to find a roost on a nearby mountain. The adventurers then moved along the road towards the front of the abbey which appears to be partially destroyed with many of the walls lying broken in ruins. Laneth investigated the front entrance while the rest of the group checked a broken section of wall finding a ruined cathedral. Laneth spotted a dead fall trap within the entry way containing several boulders suspended above the alcove, so joined the others and reported her findings.

As the party stood considering the broken wall, Viekko casts a number of spells upon himself to enhance his combat abilities. The group decided to enter the ruined cathedral but as they moved into the room, Bethany heard mumbled conversation from above. A wall of fog appeared and blocked off the exit through the broken wall, while a pair of strange creatures dropped into the room and attacked.

The creatures appeared to be bundles of intestines wrapped around a tooth-filled maw which Ashelin identified as Qlippoth. Viekko, Laneth and Bethany surrounded one of the creatures while Ashelin dropped a flaming sphere on it as well. Viekko attempted to bestow curse on one of the creatures but failed to affect it. The cleric then used a wand of lighting on the other but most of the damage seemed to be absorbed. Keen Ears stepped back and unloaded a massive volley of arrows which killed one of the Qlippoth. The other was dispatched by a combination of slashing from Bethany’s sword and some well-placed stabs from Laneth which flanked the second Qlippoth with Bethany.

At the end of the battle, Laneth then moved to the front of the group and advanced along a wide ruined hallway that ended in a closed door, however an open archway drew the elf’s attention. The archway opened onto a courtyard in the middle of the abbey complex. The buildings surrounding the archway looked destroyed and much of the structure stood in ruins. However, in the middle of the courtyard stood a tall narrow tower that looked to be in good repair, and had not been damaged. The tower resembled a lighthouse, and appeared to have no windows. The only entrance was a pair of double doors at the base, which Laneth moved towards. A chittering noise behind the elf drew her attention to a low balcony above the archway she had entered, where four redcaps stood brandishing crossbows pointed menacingly at Laneth. The elf reacted by scrambling up a column and onto the balcony to confront the redcaps. Bethnay moved around under the balcony then also climbed up to the far side of the redcaps. Ashelin flew up to their level and conjured a long snake-like line of fire upon the redcaps. Keen Ears having no direct line of fire, delayed and then attempted to climb the balcony but slipped and fell back to the courtyard. Viekko moved to the base of the balcony exposing the redcaps to his aura of doom. The cleric then conjured his aura of destruction, affecting enemies and friends alike. The redcaps dropped their crossbows and took out scythes cutting Bethany. Laneth made good use of the aura of destruction critically killing one of the redcaps. Bethany drew her cold iron Earthshaker and killed two more of the creatures. The final redcaps chose to flee and slipped past Bethany into the room off the balcony. Meanwhile a loud bellow was heard from bellow as an Ettin emerged from the room below the balcony. Viekko cast a spell upon the creature making it feel terrible remorse, but before the spell could activate, Keen Ears stepped back and felled it with his bow. As the creature fell, Keen Ears spotted another ettin in the dining room beyond the opening. Another pair of the ettins also appeared and Viekko realised they now faced three of the giant creatures and so stepped up to the ettin and swaved goodbye, speaking to the creature in its own language thanks to his spell of toungues cast earlier. The cleric then conjured a wall of stone blocking the entrances to the courtyard in a fifty-foot curving wall. A frustrated Keen Ears having nothing to shoot, decided to join his companions on the balcony.

Meanwhile Laneth had chased the redcap into the room off the balcony and found a large meeting room filled with chairs decorated with murals to different deities of the area. Bethany joined Laneth in the room and Laneth dropped the redcap, then the pair turned to find the room was occupied by a Juju Zombie Bugbear Fighter and three cloth-wrapped mummies. The bugbear seeing the elf screamed in anger and drew upon Laneth with a longbow shooting the rogue. Ashelin flew into the room and conjured balls of lightning on the three mummies who had moved to attack Bethany and Laneth. Laneth tumbled past the mummies and attacked the bugbear but missed. Keen Ears ran into the room and into a corner, drawing a slam from one of the mummies on the way passed. The other two mummies slammed the barbarian, one of which infected Bethany with mummy rot. The now angry barbarian dropped the earthshaker and drew her sword, cutting down the two mummies. The bugbear stepped away and scored a damaging shot upon Laneth, who decided to retreat, fleeing back over the balcony to ask Viekko for healing. The cleric was holding a spell in case the ettins broke through the wall and so gestured to his pocket and invited the cleric to retrieve the wand there.
“If you want to live, then take my wand.”
The elf retrieved the wand then attempted to use her skill as a rogue to activate it but failed.

After dropping the mummies, Bethany moved up to attack the bugbear, who dropped its bow and took up a wicked looking greataxe which it used to carve strips off the barbarian. The last mummy chased Keen Ears into the corner where Keen Ears dropped it, then scored a critical hit, filling the bugbear with arrows. The bugbear remained standing so Ashelin moved all three of her lighting balls onto the bugbear. The lightning did not seem to affect the creature so the mage tried a pair of scorching rays with similar results, and then in frustration fired a volley of magic missiles from her wand. As the missiles were absorbed by the creature Ashelin swore in rage at the zombie which impressed the barbarian as Bethany didn’t think the cultured mage knew that kind of language. In shock the barbarian and the archer both missed the bugbear with their next attacks. Below in the courtyard the ettins finally broke through the stone wall so Viekko triggered his spell commanding the ettins to stop. The power of the cleric’s command stopped the ettins in their tracks.

Here we paused. (With a Juju Zombie Bugbear Fighter and three ettins to overcome)

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Session Notes - 27th April 2014

GM – Shane
Rock – Brad
Nick – Simon
Keen Ears – Dave
Ashelin – Hailey
Bethany – Shaun
Laneth – Steve
Clanky (Sir Clanks-a-lot – Clockwork servant)
Viekko – Rawry

Quest summary
Solve the Sarendae Murders (completed)
Visit the Windsong Abbey – find the next shard

Session Notes
After purchasing cold iron weapons, the group retired to Nick’s cottage by the sea to spend the night before continuing on to the Windsong Abbey. During the day Laneth arrived from Magnimar and joined the party. The weapon smith’s stock of cold iron weapons was running low, but Laneth managed to find a wicked looking battle-axe to add to her arsenal.

In the morning Ashelin conjured spectral mounts and the group rode along the coast to the outskirts of the abbey precinct. When they arrived they saw smoke rising from the abbey in the distance as well as fires burning randomly among the houses of the village outside the abbey wall. Laneth and Keen dismounted and scouted among the houses while Ashelin, Nick and Bethany waited near a burnt out house. Coming to the crossroads, Laneth detected snoring coming from a nearby house and when she investigated found a sleeping giant within the building. Laneth left Keen to keen watch and returned to the others to tell them about the sleeping giant, then stealthily moved in beside the giant and hefted her new battle-axe and removed the creatures head. The sound roused a second giant who poked its dead in through a nearby doorway and then roared in anger.

Bethany spurred her horse into action and rode forward dismounting beside Keen Ears. Nick also rode forward but then activated his mechanical wings and flew into the air above the house. Ashelin spurred her horse forward and then dismounted as well. The second giant was soon brought down. Laneth crept out through the front door and along the road toward the abbey, but then from either direction came further bellows as six ettins, and two more hill giants lumbered towards the house. Bethany took up position in the doorway and called for everyone to enter behind her. Nick flew up onto the rooftop and took position with his short bow. Ashelin dropped a confusion spell on one groups of giantkin and then moved into the house behind the barbarian. Keen ears shot at an approaching ettin and then also ran inside the house. Laneth decided to try the next house and made her way through the dwelling and out the back door, circling back to the rear of the first house. The confused hill giants attacked each other, but the ettins moved up to the house and began beating down the walls. Laneth climbed up onto the house and took position on the roof, drawing and loading a crossbow. Bethany stepped out hacked down an ettin in the doorway, while Keen Ears dropped the other with his deadly bow. Ashelin then began casting a spell and a circle of fire leapt up around the house rising up twenty-feet high. The ettins were badly burned and two of them decided to circle the house looking for a way in. The third broke in through the wall but then fell to Bethany’s sword. The two hill giants fought each other until one shook off its confusion and tried to flee, but was brought down by the other giant. Keen ears took aim at one of the ettins and killed it, then turned and dropped its companion. The final ettin took a bolt from Laneth’s crossbow and decided to flee, as arrows and bolts zipped by it from Nick and Laneth. Nick tried to goad the confused hill giant into to the ring of fire, but the hill giant just stood and slammed a rock into its own head to try to end the confusion but then was put out of its misery as Keen Ears filled it with arrows.

The group retreated into the house to rest but a few minutes later they were disturbed when a large rock slammed down through the roof. Nick flew up to the roof and reported three ettins and two hill giants were behind the abbey wall lobbing rocks at the group. Laneth slipped out the back door and stealthily made her way along the houses and across the open ground to the wall. Bethany followed behind the elf, keeping her distance so to not attract attention. Keen ears and Ashelin crossed the road and moved along the line of houses, while Nick flew across to the last house before the wall and started shooting with his short bow. Ashelin cast a spell upon herself and flew up to the rooftop with Nick. Keen Ears tried to follow but slipped on the roof and fell painfully to the ground. Laneth made it to the wall but also slipped and fell back to the ground. The giantkin seeing where the arrows were coming from threw rocks and one clipped Nick painfully. Ashelin cast her most powerful spell causing lighting to arc between all of the ettins, causing them great pain. Bethany made a dash for the wall while Laneth scrambled up one side then sneakily tumbled down the far side unnoticed by the nearby hill giant. Bethany then scrambled up onto the wall and hacked one of the ettins killing it. The other giant kin closed in and thumped the barbarian with their greatclubs. Nick and Keen Ears continued to fire from the rooftop while Ashelin flew over to the wall and killed an ettin with a ray of frost. Keen ears drew on the final giant and dropped it. Nick then flew over to the wall and used a healing wand to heal Bethany’s injuries.

Here we Paused.

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Session Notes - 6th April 2014

Cast of Characters
GM – Shane
Rock – Brad
Nick – Simon
Keen Ears – Dave
Ashelin – Hailey
Bethany – Shaun
Laneth – Steve
Clanky (Sir Clanks-a-lot – Clockwork servant)
Viekko – Rawry

Quest summary
Solve the Sarendae Murders (completed)
Visit the Windsong Abbey – find the next shard

Session Notes
The additions to the mansion proceeded well under the supervision of the heroes, as they spent some downtime pursuing various projects. While discussing their options for the journey to the Windsong Abbey, Ashelin mentioned that she could learn a spell to conjure up temporary mounts for the party. Nick chimed in saying somewhere to sleep would be nice as well, so in addition the mage also learned how to conjure a tiny hut for the adventurers to sleep in. Bethany was worried that Nick had gone soft, as the barbarian was not afraid of roughing it in the wild. Under the pretense of supplying meals for the group as they traveled, Nick purchased a large amount of trail rations which he stuffed into his bag of holding. The hungry Halfling was worried that when it came to mealtime he might have to share with the others, so ended up purchasing a month’s supply of food for the two-day journey.

When everything was ready four of the party mounted their conjured horses, leaving Rock, Veikko and Laneth to catch up when they could, most likely riding Viekko’s undead Wyverns. The slightly smaller group had an uneventful ride along the Lost Coast road to the coastal town of Sandpoint. The guards at the gate watched the group enter but did not challenge them, so they continued along Market Street and stopped outside the Rusty Dragon Inn. As they entered Nick and Keen noticed an attractive woman behind the bar, while Ashelin and Bethany noticed a group of patrons surrounding a gypsy woman, who looked to be telling them a story.
As they approached the bar, the lady addressed them.
“Welcome to the Rusty Dragon, how may I be of assistance?”
Nick remembered that the Rusty Dragon was renowned for its spicy dishes and so replied.
“Can you bring me something tasty and hot?”
Ashelin then said “We are headed to Windsong Abbey and are looking for a place to stay the night.”
“Ahh. In that case, you may want to talk to the peddler over there.” Replied the bar tender pointing to the gypsy surrounded by a small crowd. Meanwhile Nick had been enjoying the local scenery and made an off-hand comment to prolong the exchange.
“Quick question, is this inn for sale perhaps?”
“No. I am quite happy here.” Came the amused reply.
Keen Ears stood sniggering behind the Halfling, openly ogling the barkeep, so Bethany took charge of the situation and her wayward companions, grabbing both males by the ears and dragging them over to the crowd around the gypsy.
“Come on lads, leave the nice lady alone.”
As the group approached the peddler, a few of the patrons shook their heads as if in disbelief of what they had heard and wandered away from the crowd. Seeing the party the peddler greeted them and asked.
“Hello. Do you want to hear about my brush with death?”
Ashelin greeted her warmly in Varisian and so we took a table so Nick could enjoy his spicy meal, and we could hear the peddler’s tale.
“I was traveling near the abbey when I noticed smoke and detoured to investigate.” She began. “As I approached I found a small strangely pointed cap of crimson that looked like it was soaked in blood. Not a moment later a boulder the size of horse landed not ten feet from me! It came from a fourty-foot giant, and seeing the giant I fled, running for my life! I only briefly saw it and I fled immediately.”
Upon hearing this story the party questioned the peddler to find out more information.
“Are giants common to the area?”
“No, they are not common, usually staying near hills and mountain ranges. I don’t know why there would be a giant at the abbey.”
When thanked for sharing her tale, the peddler reached into her pack and retrieved a small bundle of blood-soaked cloth.
“Here.” She said, handing over the object. “This is the cap I found. I believe it came from a redcap.”
“Are redcaps common to the area?”
“No, but I believe they may be responsible for the smoke at the abbey. The outer buildings looked damaged like they had been through an earthquake, but the central tower was intact and I could see someone moving around inside there from a lighted window.”
“Are you going to the abbey?” She asked us.
“Yes.” We replied.
“In that case, you should make sure you have cold iron, to deal with the redcaps.” She suggested.
After lunch, the group again thanked the peddler for the advice and ventured into Sandpoint to secure some cold iron weapons. Keen Ears managed to buy a few bundles of arrows with cold iron tips, while Bethany tracked down a large cold iron club known as an earth shaker. Nick however spent the afternoon perusing the local real estate and ended up buying a tidy little seaside cottage, calling it his country retreat.

Here we paused.

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Session Notes - 30th March 2014

GM (of Awesomeness) – Shane
Rock – Brad
Nick – Simon
Keen Ears – Dave
Ashelin – Hailey
Bethany – Shaun
Laneth – Steve
Clanky (Sir Clanks-a-lot – Clockwork servant)
Viekko – Rawry

Quest summary
Solve the Sarendae Murders (Complete)
Visit the Windsong Abbey – find the next shard

Session Summary
As the body of the Shax Priestess fell to the floor, the party sighed in relief and began to explore the cells at the far end of the chamber. The southernmost cell held a figure dressed in the tattered robes of a Sarendae Priest.
As we approached the priest rose and asked “Oh are you here to rescue me?”
Bethany replied in the affirmative, and beckoned Laneth over to deal with the cell lock, which the elf deftly picked.
“How long have you been trapped here?”
The priest replied. “Thank you for the rescue, the priestess captured me days ago and kept me imprisoned. Could you give me a weapon so I can help deal with any other cultists?”
The priest seemed sincere so Laneth handed him a spare dagger.
As Viekko approached the other cell to investigate the priest surprised everyone in the party when he suddenly attacked the cleric. It was then the image of the priest changed as the figure dropped its disguise and stood before us in its true form; that of a succubus. The creature looked strangely familiar, and when the party thought back thought back to their journey to the Lady’s Light, they remembered a broken empty statue that had once held a succubus trapped. Could this be that very succubus they wondered? Before the creature could be subdued, the embattled cleric stepped forward and banished the succubus to the Rune Forge plane, bringing a cry of anguish from the creature as it faded from view and a frustrated gasp from the Barbarian who was preparing to grapple the creature and imprison it for questioning.

In an act of atonement the sheepish cleric cast a spell so he could commune with the spirit of the vanquished priestess of Shax, asking the spirit several questions.
“Why were you killing the priests of sarendae?”
“Because my mistress asked me to.”

“Who is your mistress?
“The messenger from our master”

“What is the name of your master?”
“Shax”

“What is the name of your mistress?”
“I do not know, she called herslef Alav

“Do you have anything to do with Windsong Abbey?”
“No”

Feeling rather unenlightened the party reported their success to Cassady of the city watch, who gladly handed over the reward of 3000 gold pieces, which the party decided to donate to the followers of Sarendae so they could rebuild their shrine. Afterwards, the group returned to the mansion where a flurry of construction was underway. Waiting for the adventurers was a messenger with as package from Shelia. Ashelin accepted the delivery and opened it to find another ioun stone and a message in Sheila’s handwriting.

I heard you were heading towards the next shard at Windsong abbey; you will need this ioun stone.
I have a few requests: One the abbey used to be the home of a multitude of priesthoods, and the temple of Desna would appreciate if the villains who took over were defeated completely. Also collect a sliver of wood from Calistria’s chair in the Windsong council chambers and return is to my office.
Regards Shelia

After a brief discussion the party agreed to the requests so the messenger bowed and left to give our answer to Shelia. The group then retired to the mansion to prepare for the journey to the Windsong Abbey, and also spend some time working on the mansion.

Here we paused.

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Session Notes, 16th March 2014

The Cast
GM – Shane
Rock – Brad
Nick – Simon
Keen Ears – Dave
Ashelin – Hailey
Bethany – Shaun
Laneth – Steve
Clanky (Sir Clanks-a-lot – Clockwork servant)
Viekko – Rawry

Quest summary
Find next shard (complete) – Viekko (Shard of Gluttony)
Steal golem parts – 5 pounds + Alchemical golem + Guard golem + Tupilaq (complete)
Find Lincora’s Head for Abra (complete)
Rescue the Troll Auger – brother (complete)

Session Noteds:
The two undead wyverns waited patiently awaiting an order from their new master, while Viekko stood nearby rubbing his hands in glee and praising Nethis for the gift of his new servants. Unfortunately the basement of Nick’s Tavern was not the best locations for a pair of undead wyverns as was soon realised when a newly appointed food critic named Homer, wrote a scathing article about the dining experience at Nick’s, claiming “your tastebuds had to be 3-weeks dead to be able to eat there”, while the current specialty on the menu seemed to be “rotting corpse”. Naturally Nick was not amused, especially when this bad press coincided with a nasty epidemic that broke out in the area centred on Nick’s tavern. Luckily the group’s mission in Kaer Maga was complete and so they planned the return trip to Magnimar. Unfortunately the bad press meant that they needed to travel quickly and so despite recent mishaps, they decided to trust Ashelin and allow her to teleport the party back to the Mansion in Magnimar in small groups.

First to go were the wyverns at Nick’s insistence. The poor beleaguered tavern owner, then spent his remaining time hiring a manager to leave in charge and try and turn around the bad reputation that had fallen on the tavern. Next to make the trip were Laneth, Viekko and Bethany, then Rock and Clanky, while Ashelin returned one last time to pick up Nick and bring him to the Mgnimar Mansion. The two had hardly set down their bags however before they were off to visit a librsary within Magnimar and research the Windsong Abbey, where the next shard was located.

While the two researcers were gone the rest of the party retired to their separate spaces, although Viekko as the newest member was allocated the laundry. They were soon visited however by Cassaday from the city watch. When invited in the sergeant explained that there had been a recent group of puzzling murders in the city and wondered if we were interested in assisting Magnimar once again? Bethany asked for some more details and Cassaday explained that each victim had been stabbed multiple times and their heart’s had been removed. Also each had been a follower of Sarenrae, the goddess of healing and the sun, and the attacks had occurred during the Dawn Walk, a ritual practiced by the Sarendae worshipers. When the city guard had used magic to communicate with the corpses, none of them had seen their attacker as all had been stabbed from behind; however one of the victims had noticed a dagger bearing a symbol of a white feather dipped in blood which we realised was the symbol of the Demon lord of lies and murder – Shax. One final detail was that each of the attacks came immediately after everything had gone completely silent.

By this time, Ashelin and Nick had returned and were given the details of the murders as well. When we asked if there was a temple of Sarendae where we could locate the followers, Cassaday looked embarrassed and told us there was no temple and this had caused some friction between the Sarenites and the guard. We assured Cassaday that the adventuring group would investigate the murders and after she left, we began making plans. Bethany was keen to disguise herself as a Sarendae follower and bait the killer into attacking her, however Viekko had a better suggestion, offering to cast some divination spells and see if he could locate objects in the city belonging to Sarendae and Shax. Bethany then grumbled something about magic and superstations, but agreed to go along with the plan.

The first locate spell led the group to an area of the city under the ruined bridge and to the door of a small house. An older man answered the door and gave us the blessings of Sarendae. The group then asked after the murders and discovered that the recent deaths had not been the first. When assured that we were interested in solving the crimes, the priest explained that 80 years earlier there had been an attempt to raise a shrine to Sarendae but this had failed as the priest – Volstun and his two acolytes had been murdered and the shrine had fallen to ruin. Since then the Sarendae followers had been persecuted, repeatedly beaten and robbed, but nothing had been done by the city giuard. When asked about the dawn walk, the priest explained the ritual, saying each follower had a set path they would follow in the city, extinguishing the street torches so all could bask in the first rays of the dawn sun. We thanked the priest and then Viekko cast another location spell for the symbol of Shax and found a nearby source.

We were lead to the shadow district to what looked like a ruined shrine. The shrine was in very bad shape, with a fallen in roof, broken door and smashed stain glass windows. Nick decided to make himself vanish and then went to poke around behind the shrine. There he found three grave markers and mounds of dirt that looked freshly disturbed. A sound from behind alerted the Halfling and he turned to see a gargoyle land nearby, blocking the path to an overgrown door. Nick in his characteristic way called out to the group “Help, it’s a Golem!” The gargoyle cast a spell and Nick became sickened. The rest of the party quickly moved around the shrine to help Nick. Bethany rolled in and slashed the creature with her sword. Ashlen began the casting for a magic missile attack, but Nick called out for a scorching ray, knowing the mage’s talent for firry death. Ashelin switched mid-spell but the ray seemed to do little and was absorbed by the gargoyle. Nick then drew his rapier and scored a critical strike to a delicate area which seemed to do nothing to the gargoyle, who then turned to attack Bethany. The barbarian then finished off the creature with a savage slash.

We then found that the overgrown door was locked, so sent someone running back to the mansion to fetch Laneth. The elf appeared and deftly picked the lock. “You interrupted my reverie for this?” Laneth exclaimed as the elf turned and angrily trudged back to the mansion. The door opened upon catacombs with brick lined walls covered in fine filaments of fungus and mushrooms growing in the corners. A recent set of footprints cover the floor. In a larger room six mounds of mud begin to bubble upward as humanoid shapes emerged from them. As the putrid walking corpses turned to face the party, Bethany raced in and engaged a pair of the creatures, while the remaining four tried to surround Viekko. Ashelin used up one her power spells and dropped a fireball into the room which surprisingly did not touch the barbarian or the cleric but turned the corpses to ash. As the group moved forward Viekko set off an alarm trap and was momentarily shaken by a blast of loud noise reverberating through the catacomb.

A short tunnel led to an octagon shaped chamber that had been converted into shrine to Shax, covered with putrid offerings to the demon. Bowed in front of the alter is a woman dressed in what appears to be desecrated Searenite garb, and as we enter the woman turned and cast a spell filling the room with an obscuring mist which frustrated the archer as Keen Ears had failed to kill anything that whole day. Viekko ran forward into the mist and deftly snatched the woman’s holy symbol from her hand, preventing her from using it a spell focus. Ashelin then used a spell of her own and the obscuring mist vanished. The priestess retaliated and cast a spell against Ashelin who became enthralled. Viekko then stepped forward and cast slay living, which dropped the priestess like a stone.

Here we paused.

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Session Notes - 2nd March 2014
What to do when there is no cleric

Cast of Characters
GM – Shane
Rock – Brad
Nick – Simon
Keen Ears – Dave
Ashelin – Hailey
Bethany – Shaun
Laneth – Steve
Clanky (Sir Clanks-a-lot – Clockwork servant)
Viekko – Rawry

Quest summary
Find next shard
Steal golem parts – 5 pounds + Alchemical golem + Guard golem + Tupilaq (complete)
Find Lincora’s Head for Abra
Rescue the Troll Auger – brother (complete)

Session notes
Leaving Viekko and Nick to examine the Wyvern corpses, the remaining adventurers searched the bookcases in the smaller chamber and discovered a manual of bodily health that they put away for later study. A door way to the east seemed to fill the party with dread, so not wanting to disturb the cleric in his meditations, the party moved back across the entry hall to explore the doors at the northern end. They foursome discovered an empty stable, with a light layer of straw sprinkled over stone paving. The floor seemed to be marched with scorched hoof-prints. Standing in the room was an emaciated female figure of a dead gunslinger, complete with a strange pair of pistols strapped to her hips. She appeared to be muttering about lost horses. Ashelin called out a greeting to which the woman tuned and accused the party of being horse rustlers.
Bethany turned to her companions and asked “What is a rustler?”
Ashelin answered in a whisper “She thinks we stole her horses.”
With that, the woman drew her pistols and shot Bethany. The barbarian responded this strange attack by tumbling in past the woman and slashing at her. Laneth then moved into a flanking position and also scored a wicked slash. Keen Ears moved into the room and took a single shot with his bow while Ashelin pinged her with some magic missiles. The undead woman then turned to Keen Ears and took careful aim with her pistol scoring a ruinous shot against the archer. Keen ears responded by filling her full of arrows and laying her soul to rest. Upon inspection Ashelin determined that the pistols were of a strange design and thus were quite valuable (2500gp each).

Moving to the next chamber the party found a small room which contained a large jet-black carriage that was embossed with skeletal angles carrying scythes. Another appraisal determined the carriage was quite well made and expensive, so the party decided they would come back for it if they could to try and get it back to Kaer Maga.

The next door off the main hall opened onto an opulent bed chamber strewn with pillows and silk curtains. A shallow pool filled with brown fetid water sat in own end of the chamber containing what appeared to be a skinless woman melded with a horse. Ashelin recognised the creature was fey, and the party lamented giving up the cold iron ransuer they had used in Magnimar. Bethany tumbled in behind the creature but did not get a chance to engaged and Keen Ears realised he could cluster all of his arrows on a single enemy, causing massive amounts of the damage. The fey creature hardly knew what hit it as sever arrows thunked into it taking it down. Laneth and Bethany then discovered a secret door that opened to reveal a stone closet that had been setup as a shrine to the dark rider. Sitting on a wooden rack were a dark helmet and longsword. Ashelin announced the longsword would be effective against undead so Laneth decided to hang onto it. The helmet turned out to be a hat of disguise, so the mage quickly donned it and her appearance shimmered so that it looked like she was wearing a dark evening gown matching the gloomy surroundings. While spinning on the spot to show off her new disguise the mage said.
“A girl’s gotta look stylish while blowing things up.”

At the main doors off the entrance hall, the foursome could hear snuffling of animals. The double doors opened to reveal a grand dining hall in complete disarray with furniture and rotten carrion strewn around the room. A pack of six shadow mastiffs sat lolling around the room or feeding on the carrion. Laneth reacted first and sprang in to strike one of the mastiffs then leapt back to the doorway. Keen Ears then sighted one with his bow and took it down with concentrated fire. Ashelin hit three of the mastiffs with a lightning arc spell, killing another. Bethany moved in to engage a mastiff but could not connect a blow beyond the creature’s natural shadowy concealment. The frustrated barbarian swung and missed several times. The mastiffs in turn tried to bite the party and where they connected tried but failed to trip the adventurers. Laneth managed a critical strike killing one of the mastiffs while Keen Ears continued to fill them full of arrows. Ashelin pinged away with a few magic missiles and Bethany finally connected with a strike and killed the last of them.

As the last shadow mastiff fell however a loud crash resounded from the far end of the room as the double doors flew open and a dark headless rider upon a midnight steed rode into the room.

(Dunt Dunt Dunnnnnnnnnnnnnn)

Here we paused.

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Session Notes - 23 February 2014

GM – Shane
Rock – Brad
Nick – Simon
Keen Ears – Dave
Ashelin – Hailey
Bethany – Shaun
Laneth – Steve
Clanky (Sir Clanks-a-lot – Clockwork servant)
Viekko – Rawry – Cleric of Nethis

Quest summary
Find next shard
Steal golem parts – 5 pounds + Alchemical golem + Guard golem + Tupilaq (complete)
Find Lincora’s Head for Abra
Rescue the Troll Auger – brother (complete)

Session Notes:
After resting the party returned to the underground cavern and continued across the bridge to the opening at the far end. The tunnel turned a corner then opened out into small roughly round room then thinned into a tunnel at the far end. In the middle of the cave stood a black stone menhir with three waiting creatures standing around it. Two of the creatures resembled the 2-mouthed denizens of Zeberrax that we had seen depicted on the mural before the puzzle door. Also floating before the pillar was a strange creature that looked like a sack of floating brains. Laneth crept forward to get a closer look at the creatures when a voice sounded in everyone’s min d.
“We sense you fear us, do not, we will honour the original deal.”
Ashelin then realised these were the caulborn, the original scholars of Kaer Maga. It was then we recalled the tale told to us by Kofer, who had let us into the Therrasic Spire. The calborn had contacted the librarians of the Spire and made a deal with them to retrieve the hidden shard of the Sihendron from the Keep within the dark forest. The caulborn then went on to explain that they could assist us by teleporting us close to the keep, and that our goals were aligned. They wanted us to retrieve the shard, as it was preventing them from entering the dark forest. To get to the keep which was on another plane, we needed to touch the pillar. Viekko then wondered if he could locate a tuning fork which would allow him to plane shift back to this plane. Nick rummaged around in his pack for a few moments and then handed Viekko such a tuning fork asking “Would this do?”

The party then surrounded the pillar and reached out touching it. The world seemed to shift around us and we found ourselves standing around another black pillar, though this one was more weathered and leaning. Moments later the pillar glowed with a sickly yellow like and then began spewing forth rot grubs that swarmed and surrounded the adventurers. Laneth was engulfed and nauseated by the grubs while the rest of the party spread out to allow the mage free access to toss several fireballs at the swarms. Viekko protected himself and Bethany with fireball immunity while Nick battered the swarm with the sound of thundering drums. Soon the grubs were reduced to a smashed, scorched mess and the party moved on toward the entrance to the keep.

The doors emanated an aura of enchantment; however nothing happened when the party entered. Beyond the doors stood a wide hall with several alcoves, doors and windows. At the corners of the chamber stood four suits of black armour, which statues depicting a headless rider stood about the hall. As Keen Ears entered, he stepped upon a pressure plate, causing the doors to slam shut behind the party. From the suits or armour at the far end of the hall emerged a pair of hungry fog monsters who drifted slowly towards the adventurers, while next to Nick, a Batlike head and torso belonging to a manananggal flopped out of an alcove. The manananggal addressed the party in a sneering voice.
“Did you really think the master would not notice your arrival, we know why you are here, but don’t worry all will be forgiven in time, now come give mother a kiss.”
The manananggal then tried to bite at Nick, who quickly fled into the opposite corner of the room. Ashelin quickly threw a fireball at the fogs while Viekko channelled positive energy, which harmed the creatures. Laneth tumbled up next to the manananggal and hacked at it with an elven curve blade, while Keen ears finished off the creature with a bunch of well placed arrows. Bethany flew into a rage and rushed the fogs, hacking one of them down with her large bastard sword. Ashelin then hit the second fog with a flaming sphere, Viekko hit it again with a blast of positive energy and Laneth finished it off with the curved blade.

Viekko inspected one of the suits of armour and found it was better than what he was wearing and so proceeded to strip off (much to the party’s discomfort) and don the new armour. When everyone was fully clothed and no longer nauseated, the group stacked up around one of the doors and could detect the sound of rustling beyond the portal. The door opened to reveal a tall oval-shaped tower which appeared to be broken open to the sky 60-foot up. Nested among the rafters of the broken ceiling were three Wyverns who upon spotting the party, flew down to the floor which was covered with several inches of stinking muck. Keen Ears shoots one of the Wyverns full of arrows, while Ashelin hit another with a confusion spell. Although successful, the wyvern shakes off the confusion longer enough to attack the party. Viekko manifested an aura of destruction around the party and the wyverns while Nick pulled out his short bow and shot at the winged creatures, making jokes about it to boost the party’s combat prowess. Bethany stepped into the room, raged and attacked the Wyvern’s hacking at them. One of the Wyverns tried to sting the Barbarian but missed, while Laneth tumbled in behind and ganked another of the creatures, taking advantage of barbarian flanking the creature. Keen Ears was devastating with his bow, dropping another of the Wyverns while the Barbarian sliced away with her large bastard sword. Soon all three were dead. The party was a little disturbed when Viekko started stroking one of the dead Wyverns and pondering aloud how he could turn one of them into an undead zombie servant. As the party backed away towards a door in the side of the ruined tower the cleric of Nethis whispered “"I’ll be back for you later my pretty."

Beyond the door stood a small bookshelf lined room causing the mage’s eyes to glitter with delight. Leaning against one wall were a pair of disembodied legs trailing entrails which we realised once belonged to the manananggal. Also drifting around the room were four wraiths and a small porcupine like creature that we realised was a pukwudgie. Keen Ears reacted first and shot and arrow into the roo which passed harmlessly through one of the wraiths. Viekko one again activated his aura of destruction and Ashelin buffed the party with a haste spell. The pukwudgie shot a quill at Laneth through the door but missed. Bethany stepped into the doorway and slashed one of the wraiths down, while another tried to touch the barbarian who luckily shrugged off the negative affects with her strong fortitude. Laneth using great agility, sprung forward to slash at the pukwudgie then back through the doorway while Bethany slowly hacked down the wraiths as they surrounded her and tried to touch her, though none managed to harm the barbarian greatly. The pukwudgie cast a spell and vanished, but only for a moment as Ashelin hit it with glittering dust, making it visible again and also blinding the creature. The mage also hit the pukwudgie and the remaining wraith with balled lightning that tracked them around the room as they moved. Bethany took down the last wraith, then Nick and Keen ears stepped into the room and shot the pukwudgie, killing it.

Here we paused

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Session Summary, 16th February 2014
Nick's Day to Shine

Cast of Characters
GM (of Awesomenessity) – Shane
Rock – Brad
Nick – Simon
Keen Ears – Dave
Ashelin – Hailey
Bethany – Shaun
Laneth – Steve
Clanky (Sir Clanks-a-lot – Clockwork servant)
Viekko – Rawry – Cleric of Nethis

Quest summary
Find next shard
Steal golem parts – 5 pounds + Alchemical golem + Guard golem + Tupilaq (complete)
Find Lincora’s remains for Abra (head taken by Dark Rider)
Rescue the Troll Auger (complete)

Session Summary
After retreating back to Nick’s Tavern for some rest and recuperation, the Seekers of the Star headed back to the Therassic Spire to once again venture beyond the secret door and seek out the dark fortress of Runelord Kadzu. Rock and Veikko decided to perform some charity work for the local orphans of Kaer Maga and dragged Laneth along with them leaving Ashelin, Bethany, Keen Ears and Nick to resume the search. The party selected an unopened door that led to a large room containing several alcoves along the walls. The alcoves were all broken and looked to have contained creatures behind wither cages or glass enclosures. The ceiling of the room appeared to be a night sky but with twin moons, while the floor was covered in flowing vines. In the middle of the room stood a large plant creature with a think trunk, which Ashelin recognised as a carnivorous moon-flower plant. The group speculated that the moon flower had devoured whatever creatures had been held in the alcoves. Rather than disturb the creature, the party decided to close the door and continue the search elsewhere.

At the end of the curving another door opened upon a small octagonal chamber coated in brightly lit mirrors. Within the chamber were three emaciated creatures that resembled elf children with translucent wings. As the door opened the creatures turned towards us and grinned evilly. One of the three reached out and flicked the glass wall causing the room to brighten, while the three creatures vanished from sight. Bethany decided to use the shard of pride’s special ability and summoned an illusionary Bethany inside the room. The image appeared to be struck and a few moments later it faded from view. Nick cast a spell to see invisibility and peeked into the room confirming the creatures were still within. Keen ears then stepped to the doorway and shot one of the mirrors. As the glass cracked (earning several centuries’ bad luck) the light in the room dimmed and the three creatures were once again visible.

With the foes no longer invisible, Bethany rolled into the centre of the room and slashed at one of them, and then proceeded to foil their attempts to cast spells. The barbarian and archer then proceeded to pincushion and slice up the creatures while Nick and Ashelin stood in support telling jokes and using cantrips. When the fight was over, Ashelin studied the physiology of the creatures and speculated that they had been drawn and trapped in this chamber likes moths drawn to a flame.

Turning back along the hallway the party once again entered the spinning room and crossed over to a doorway on the far side. Beyond the portal they found another circular chamber containing a pair of archways and two foot of clear water covering the floor. In the middle of the room stood a large cage with what appeared to be a bloated fish-like creature jammed inside. A metal cap could be seen protruding from the creatures head with several wires trailing from it into the water. The seasoned adventurers smelled a trap and so Keen Ears deftly stepped to the archway, took aim with his trusty longbow and proceeded to shoot the cap from the creatures head. The cocky half-elf thought, “Who needs to be a rogue to disarm a trap?” When the cap was removed the fish-like creature seemed to quiver and shake as if waking from an unpleasant dream. Luckily the mage was well versed in a variety of different languages and so was able to translate for the group when in a jovial voice the fish-creature exclaimed “Thank Gozray for that! You wouldn’t believe how long I have been in that cage. Would you mind letting me out?”

After a brief discussion where Ashelin decided the creature was on the level and Nick realised the creature matched descriptions he had heard of as a godir, they sent Bethany in to tear open the bars and release the godir from captivity. The grateful godir introduced himself as Hummelgau, and explained how 10,000 years ago the Rune Lord Kadzu had captured him and placed him in this chamber as a devious trap. If the party had entered the room Hummelgau would have used his affinity with water to flood the chamber and then electrocute the adventurers with the wires from the metal cap. The godir then advised that he could sense water nearby and so offered to assist the party in gratitude for releasing him. He announced he could come in handy if the party had any trouble with water as he could control it.

With the jovial godir in tow the group continued on through the other archway and into the next chamber where they found a small room with strange mosaics on the north and south walls while a curiously carved iron door stood closed before them. In front of the door stood a naga studying the carvings, though as the party entered she turned and seeing the group said “Oh good, reinforcements, here, come help me with this puzzle.”
We then realised that the naga must be one of the lost adventurers from the Therassic spire. When questioned the naga confirm she had been a member of that group but had left them behind when they all went mad in the earlier chambers. We explained that we had already found the mad gnome and returned him to the spire. The naga then explained that the door ahead was a puzzle that needed to be solved and then described the mosaics to us. The north mosaic contained a forested valley with a small black castle, which we recognised as the dark forest and Kadzu’s keep. The other mosaic depicted a subterranean city containing people with no eyes but two mouths, which we suspected was Zeberrax, the city of silence and vampires. Turning to the door the naga explained that it contained a carving of the seven pointed star including the runes for all seven rune lords. At the top of the star was the rune for Kadzu, Rune Lord of Greed. When the naga pressed a finger to the centre of the star, it glowed with blue light for several seconds. After contemplating the murals and looking at the doorway, Ashelin stepped forward and traced the rune for Kadzu upon the door which then swung open revealing a large natural cavern beyond. The naga then smiled and stepped into the doorway saying “Wow, that’s fantastic, you can go back now, I will continue on alone.” A brief argument erupted between the party and the naga which ended when Ashelin whipped out a wand of dimension door and used it to bypass the naga and enter the cavern. The mage found she was standing on a rock bridge across an underground stream. The naga sighed in frustration at the sneaky mage causing Nick to start humming a little tune to himself, singing softly under his breath.

“The naga turns and rolls her eyes.”
“Then to no one’s real surprise.”
“Swiftly headed to her demise.”

‘Hmmm not bad, I’ll need to work on that a little.” Thought the plucky Halfling.

Meanwhile in the cavern, a splashing sound was heard from the stream as a pair of large clammy-skinned frog-like creatures with dead eyes emerged from the water and converged on the now separated mage, who cried out for help. Bethany, unsure of the naga’s intentions, used her agility to dodge past to Ashelin’s side. Keen Ears then seeing one of the monsters through the door, unloaded his bow, although it seemed some of his damage was absorbed by the creature. The naga saw an opportunity to sneak away but was snagged by one of the creatures who began to snack on the snake woman. Nick stepped to the now open doorway and unleashed one of his few offensive spells causing the cavern to reverberate with the sounds of thundering drums. The froggie and its naga captive were both knocked prone. The other froggie spat a vile phlegm at the Barbarian but she shook off her revulsion (ed: a successful Will save – wow) and stepped up to hack and slash the slimy creature. The prone froggie recovered first and once again snacked upon the unfortunately naga. Moments later the naga recovered as well and wriggled free from the froggie’s grip and also avoided a nasty slash from Nick, who was tired of the sneaky snake lass’s snarky attitude. Ashelin having recovered from her initial fright decided on a tactic that had worked well against the party in previous battled and cast a confusion spell against the foes. Now the pair of froggies and the naga were all confused. The first froggie just sat there babbling incoherently in its own language until Keen Ears stepped into the open doorway and unloaded a barrage of arrows into it, releasing it from the mortal coil. Seeing the first creature fall the half-elf then turned to the second and filled it with arrows as well. The confused naga decided she was her own worst enemy and began attacking the demons within while Nick decided to help her along, slicing strips off the snake lady with his rapier. Ashelin cast an acid arrow at the remaining froggie which continued to claw at Bethany until it fell. Meanwhile Nick was finding unusual success with his rapier, and managed to cause serious damage to the Naga, incapacitating her. He then switched to healing an brought her back to consciousness but she cnitued to attack herself in her confused state and quickly fell again. Bethany stepped over the corpse of the froggie and with Nick’s help stabalised the naga. The barbarian then pinned and tied her up ebfore Nick once again applied some healing. As they planned to return the naga to the Spire, Hummelgau once again thanked them for his resuce and then dove into the stream and vanished beneath the water.

All the way back to the Spire, Nick worked on his ditty, trying to work on his successful combat with the naga.

“The naga turns and rolls her eyes.”
“Then to no one’s real surprise.”
“Swiftly heads to her demise.”

“Twas Nick the Bard, who had his day.”
“A confused Naga, he planned to slay.”
“Yet compassion ruled, so come what may.”
“No naga’s blood was spilled this day.”

With that tune rattling around our brains we paused for contemplation.

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